#include <dali/integration-api/platform-abstraction.h>
#include <dali/integration-api/debug.h>
#include <dali/internal/render/common/render-manager.h>
-#include <dali/devel-api/rendering/material.h>
+#include <dali/devel-api/rendering/texture-set.h>
namespace Dali
{
mBlendFuncSeparateDstAlpha(GL_ZERO),
mBlendEquationSeparateModeRGB( GL_FUNC_ADD ),
mBlendEquationSeparateModeAlpha( GL_FUNC_ADD ),
+ mDepthFunction( GL_LESS ),
mMaxTextureSize(0),
mClearColor(Color::WHITE), // initial color, never used until it's been set by the user
- mCullFaceMode( Dali::Renderer::NONE ),
+ mCullFaceMode( FaceCullingMode::NONE ),
mViewPort( 0, 0, 0, 0 )
{
}
mBlendEquationSeparateModeRGB = GL_FUNC_ADD;
mBlendEquationSeparateModeAlpha = GL_FUNC_ADD;
- mCullFaceMode = Dali::Renderer::NONE; //By default cullface is disabled, front face is set to CCW and cull face is set to back
+ mCullFaceMode = FaceCullingMode::NONE; //By default cullface is disabled, front face is set to CCW and cull face is set to back
// get maximum texture size
mGlAbstraction.GetIntegerv(GL_MAX_TEXTURE_SIZE, &mMaxTextureSize);