mBlendFuncSeparateDstAlpha(GL_ZERO),
mBlendEquationSeparateModeRGB( GL_FUNC_ADD ),
mBlendEquationSeparateModeAlpha( GL_FUNC_ADD ),
+ mDepthFunction( GL_LESS ),
mMaxTextureSize(0),
mClearColor(Color::WHITE), // initial color, never used until it's been set by the user
mCullFaceMode( FaceCullingMode::NONE ),