#include <dali/public-api/common/constants.h>
#include <dali/public-api/common/compile-time-assert.h>
#include <dali/integration-api/platform-abstraction.h>
-#include <dali/internal/render/common/render-manager.h>
#include <dali/integration-api/debug.h>
+#include <dali/internal/render/common/render-manager.h>
+#include <dali/devel-api/rendering/material.h>
namespace Dali
{
mBlendEquationSeparateModeAlpha( GL_FUNC_ADD ),
mMaxTextureSize(0),
mClearColor(Color::WHITE), // initial color, never used until it's been set by the user
- mCullFaceMode(CullNone),
+ mCullFaceMode( Dali::Material::NONE ),
mViewPort( 0, 0, 0, 0 ),
mFrameCount( 0 ),
mCulledCount( 0 ),
mBlendEquationSeparateModeAlpha = GL_FUNC_ADD;
mGlAbstraction.BlendEquationSeparate( mBlendEquationSeparateModeRGB, mBlendEquationSeparateModeAlpha);
- mCullFaceMode = CullNone;
+ mCullFaceMode = Dali::Material::NONE;
mGlAbstraction.Disable(GL_CULL_FACE);
mGlAbstraction.FrontFace(GL_CCW);
mGlAbstraction.CullFace(GL_BACK);