mScissorTestEnabled(false),
mStencilBufferEnabled(false),
mClearColorSet(false),
+ mUsingDefaultBlendColor(true),
mBoundArrayBufferId(0),
mBoundElementArrayBufferId(0),
mBoundTransformFeedbackBufferId(0),
mActiveTextureUnit( TEXTURE_UNIT_LAST ),
- mUsingDefaultBlendColor(true),
+ mBlendColor(Color::TRANSPARENT),
mBlendFuncSeparateSrcRGB(GL_ONE),
mBlendFuncSeparateDstRGB(GL_ZERO),
mBlendFuncSeparateSrcAlpha(GL_ONE),