mBlendFuncSeparateDstAlpha(GL_ZERO),
mBlendEquationSeparateModeRGB( GL_FUNC_ADD ),
mBlendEquationSeparateModeAlpha( GL_FUNC_ADD ),
+ mStencilFunc( GL_ALWAYS ),
+ mStencilFuncRef( 0 ),
+ mStencilFuncMask( 0xFFFFFFFF ),
+ mStencilOpFail( GL_KEEP ),
+ mStencilOpDepthFail( GL_KEEP ),
+ mStencilOpDepthPass( GL_KEEP ),
mDepthFunction( GL_LESS ),
mMaxTextureSize(0),
mClearColor(Color::WHITE), // initial color, never used until it's been set by the user