#include <dali/internal/common/message.h>
#include <dali/internal/render/gl-resources/texture.h>
#include <dali/internal/render/gl-resources/texture-cache.h>
-#include <dali/internal/common/bitmap-upload.h>
#include <dali/integration-api/bitmap.h>
#include <dali/internal/event/images/bitmap-compressed.h>
#include <dali/integration-api/debug.h>
private:
Internal::BitmapCompressedPtr mBitmap; ///< The Bitmap the Texture was created from (may be NULL)
- ResourcePolicy::Discardable mDiscardPolicy;
Pixel::Format mPixelFormat;
// Changes scope, should be at end of class