// INTERNAL INCLUDES
#include <dali/integration-api/debug.h>
-#include <dali/internal/render/common/vertex.h>
#include <dali/internal/render/common/performance-monitor.h>
#include <dali/internal/render/gl-resources/context.h>
#include <dali/internal/render/gl-resources/texture-units.h>
namespace Internal
{
-CompressedBitmapTexture::CompressedBitmapTexture(Internal::BitmapCompressed* const bitmap, Context& context, ResourcePolicy::Discardable discardPolicy)
+CompressedBitmapTexture::CompressedBitmapTexture(Internal::BitmapCompressed* const bitmap, Context& context, ResourcePolicy::Discardable /*discardPolicy*/)
: Texture(context,
bitmap->GetImageWidth(),
bitmap->GetImageHeight(),
bitmap->GetImageWidth(),
bitmap->GetImageHeight()),
mBitmap(bitmap),
- mDiscardPolicy(discardPolicy),
mPixelFormat( bitmap->GetPixelFormat() )
{
DALI_LOG_TRACE_METHOD(Debug::Filter::gImage);
if( !bitmap )
{
- DALI_LOG_ERROR( "Passed a null bitmap to update this compressed bitmap texture." );
+ DALI_LOG_ERROR( "Passed a null bitmap to update this compressed bitmap texture.\n" );
return;
}