mContext.PixelStorei(GL_UNPACK_ALIGNMENT, 1); // We always use tightly packed data
mContext.TexImage2D(GL_TEXTURE_2D, 0, pixelFormat, mWidth, mHeight, 0, pixelFormat, pixelDataType, pixels);
- mContext.TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- mContext.TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
mContext.TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
mContext.TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);