{
RenderDataProvider::RenderDataProvider()
-: mGeometryDataProvider( NULL ),
- mMaterialDataProvider( NULL ),
+: mMaterialDataProvider( NULL ),
mUniformMapDataProvider( NULL ),
- mShader( NULL ),
- mIndexBuffer( NULL )
+ mShader( NULL )
{
}
{
}
-void RenderDataProvider::SetGeometry( const GeometryDataProvider& geometryDataProvider )
-{
- mGeometryDataProvider = &geometryDataProvider;
-}
-
-const GeometryDataProvider& RenderDataProvider::GetGeometry() const
-{
- return *mGeometryDataProvider;
-}
-
void RenderDataProvider::SetMaterial( const MaterialDataProvider& materialDataProvider )
{
mMaterialDataProvider = &materialDataProvider;
return *mShader;
}
-void RenderDataProvider::SetIndexBuffer( const PropertyBufferDataProvider* indexBuffer )
-{
- mIndexBuffer = indexBuffer;
-}
-
-const PropertyBufferDataProvider* RenderDataProvider::GetIndexBuffer() const
-{
- return mIndexBuffer;
-}
-
-void RenderDataProvider::SetVertexBuffers( const RenderDataProvider::VertexBuffers& vertexBuffers)
-{
- DALI_ASSERT_DEBUG( vertexBuffers.Count() > 0 && "Using empty vertex buffer" );
- mVertexBuffers = vertexBuffers;
-}
-
-const RenderDataProvider::VertexBuffers& RenderDataProvider::GetVertexBuffers() const
-{
- return mVertexBuffers;
-}
-
void RenderDataProvider::SetSamplers( const RenderDataProvider::Samplers& samplers )
{
mSamplers = samplers;