{
RenderDataProvider::RenderDataProvider( AnimatableProperty< float >& opacity )
-: mUniformMapDataProvider( NULL ),
- mShader( NULL ),
+: mUniformMapDataProvider( nullptr ),
+ mShader( nullptr ),
mOpacity( opacity )
{
}
-RenderDataProvider::~RenderDataProvider()
-{
-}
+RenderDataProvider::~RenderDataProvider() = default;
void RenderDataProvider::SetUniformMap(const UniformMapDataProvider& uniformMapDataProvider)
{