RenderDataProvider::RenderDataProvider()
: mMaterialDataProvider( NULL ),
mUniformMapDataProvider( NULL ),
- mShader( NULL )
+ mShader( NULL ),
+ mUseBlend( false )
{
}
return mSamplers;
}
+void RenderDataProvider::SetUseBlend( bool useBlend )
+{
+ mUseBlend = useBlend;
+}
+
+bool RenderDataProvider::GetUseBlend( BufferIndex bufferIndex ) const
+{
+ return mUseBlend;
+}
} // SceneGraph
} // Internal