return *mShader;
}
-void RenderDataProvider::SetSamplers( const RenderDataProvider::Samplers& samplers )
+RenderDataProvider::Textures& RenderDataProvider::GetTextures()
{
- mSamplers = samplers;
-}
-
-const RenderDataProvider::Samplers& RenderDataProvider::GetSamplers() const
-{
- return mSamplers;
+ return mTextures;
}
} // SceneGraph