void SetDefaultSurfaceRect( const Rect<int>& rect );
/**
- * Returns the orintation for the default surface (probably the application window).
- * @return Orientation for the surface.
- */
- void SetDefaultSurfaceOrientation( int orientation );
-
- /**
* Add a Renderer to the render manager.
* @param[in] renderer The renderer to add.
* @post renderer is owned by RenderManager
/**
* Renders the results of the previous "update" traversal.
* @param[out] status contains the rendering flags.
- * @param[in] forceClear force the Clear on the framebuffer even if nothing is rendered.
+ * @param[in] forceClear Force the Clear on the framebuffer even if nothing is rendered.
+ * @param[in] uploadOnly Upload the resource only without rendering.
*/
- void Render( Integration::RenderStatus& status, bool forceClear );
+ void Render( Integration::RenderStatus& status, bool forceClear, bool uploadOnly );
private: