#define __DALI_INTERNAL_SCENE_GRAPH_RENDER_MANAGER_H__
/*
- * Copyright (c) 2014 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2015 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
// INTERNAL INCLUDES
#include <dali/public-api/math/rect.h>
#include <dali/internal/common/shader-saver.h>
-#include <dali/internal/render/common/post-process-resource-dispatcher.h>
#include <dali/internal/update/resources/resource-manager-declarations.h>
+#include <dali/internal/render/common/texture-uploaded-dispatcher.h>
#include <dali/internal/render/gl-resources/gpu-buffer.h>
+#include <dali/internal/render/renderers/render-property-buffer.h>
namespace Dali
{
namespace Integration
{
class GlAbstraction;
+class GlSyncAbstraction;
class RenderStatus;
}
{
class Renderer;
class Sampler;
+class RenderTracker;
+class Geometry;
}
namespace SceneGraph
class TextureCache;
class RenderInstruction;
class RenderInstructionContainer;
-class RenderTracker;
class Shader;
-class RenderGeometry;
class PropertyBufferDataProvider;
/**
* RenderManager is responsible for rendering the result of the previous "update", which
* is provided in a RenderCommand during UpdateManager::Update().
*/
-class RenderManager : public PostProcessResourceDispatcher
+class RenderManager : public TextureUploadedDispatcher
{
public:
/**
* Construct a new RenderManager.
* @param[in] glAbstraction The GL abstraction used for rendering.
+ * @param[in] glSyncAbstraction The GL sync abstraction used fence sync creation/deletion.
* @param[out] resourcePostProcessQueue A queue for sending rendered texture ids to the update-thread.
*/
- static RenderManager* New( Dali::Integration::GlAbstraction& glAbstraction, ResourcePostProcessList& resourcePostProcessQueue );
+ static RenderManager* New( Integration::GlAbstraction& glAbstraction,
+ Integration::GlSyncAbstraction& glSyncAbstraction,
+ LockedResourceQueue& resourcePostProcessQueue );
/**
* Non-virtual destructor; not intended as a base class
/**
* Dispatch requests onto the postProcessResourcesQueue
- * @param[in] request The request to dispatch
+ * @param[in] resource The Id of the resource to dispatch
*/
- virtual void DispatchPostProcessRequest( ResourcePostProcessRequest& request );
+ virtual void DispatchTextureUploaded( ResourceId resource );
/**
* Set the upstream interface for compiled shader binaries to be sent back to for eventual
void SetWrapMode( Render::Sampler* sampler, unsigned int uWrapMode, unsigned int vWrapMode );
/**
+ * Add a property buffer to the render manager.
+ * @param[in] propertyBuffer The property buffer to add.
+ * @post propertBuffer is owned by RenderManager
+ */
+ void AddPropertyBuffer( Render::PropertyBuffer* propertyBuffer );
+
+ /**
+ * Remove a property buffer from the render manager.
+ * @param[in] propertyBuffer The property buffer to remove.
+ * @post propertyBuffer is destroyed.
+ */
+ void RemovePropertyBuffer( Render::PropertyBuffer* propertyBuffer );
+
+ /**
* Add a geometry to the render manager.
* @param[in] geometry The geometry to add.
* @post geometry is owned by RenderManager
*/
- void AddGeometry( RenderGeometry* geometry );
+ void AddGeometry( Render::Geometry* geometry );
/**
* Remove a geometry from the render manager.
* @param[in] geometry The geometry to remove.
* @post geometry is destroyed.
*/
- void RemoveGeometry( RenderGeometry* geometry );
+ void RemoveGeometry( Render::Geometry* geometry );
/**
- * Adds a property buffer to a RenderGeometry from the render manager.
+ * Adds a property buffer to a geometry from the render manager.
* @param[in] geometry The geometry
* @param[in] propertyBuffer The property buffer to remove.
- * @param[in] target Specifies the type of the buffer
- * @param[in] usage Specifies how will the buffer be used
*/
- void AddPropertyBuffer( RenderGeometry* renderGeometry, PropertyBufferDataProvider* propertyBuffer, const GpuBuffer::Target& target, const GpuBuffer::Usage& usage );
+ void AddVertexBuffer( Render::Geometry* geometry, Render::PropertyBuffer* propertyBuffer );
/**
- * Remove a property buffer from a RenderGeometry from the render manager.
+ * Remove a property buffer from a Render::Geometry from the render manager.
* @param[in] geometry The geometry
* @param[in] propertyBuffer The property buffer to remove.
* @post property buffer is destroyed.
*/
- void RemovePropertyBuffer( RenderGeometry* renderGeometry, PropertyBufferDataProvider* propertyBuffer );
+ void RemoveVertexBuffer( Render::Geometry* geometry, Render::PropertyBuffer* propertyBuffer );
+
+ /**
+ * Sets the format of an existing property buffer
+ * @param[in] propertyBuffer The property buffer.
+ * @param[in] format The new format of the buffer
+ */
+ void SetPropertyBufferFormat( Render::PropertyBuffer* propertyBuffer, Render::PropertyBuffer::Format* format );
+
+ /**
+ * Sets the data of an existing property buffer
+ * @param[in] propertyBuffer The property buffer.
+ * @param[in] data The new data of the buffer
+ * @param[in] size The new size of the buffer
+ */
+ void SetPropertyBufferData( Render::PropertyBuffer* propertyBuffer, Dali::Vector<char>* data, size_t size );
+
+ /**
+ * Sets the data for the index buffer of an existing geometry
+ * @param[in] geometry The geometry
+ * @param[in] data A vector containing the indices
+ */
+ void SetIndexBuffer( Render::Geometry* geometry, Dali::Vector<unsigned short>& data );
+
+ /**
+ * Set the geometry type of an existing render geometry
+ * @param[in] geometry The render geometry
+ * @param[in] geometryType The new geometry type
+ */
+ void SetGeometryType( Render::Geometry* geometry, unsigned int geometryType );
+
+ /**
+ * Set if an existing geometry requires depth testing
+ * @param[in] geometry The render geometry
+ * @param[in] requiresDepthTest True if depth testing is required, false otherwise
+ */
+ void SetGeometryRequiresDepthTest( Render::Geometry* geometry, bool requiresDepthTest );
/**
* Adds a render tracker to the RenderManager. RenderManager takes ownership of the
* object, usually an offscreen render task.
* @param[in] renderTracker The render tracker
*/
- void AddRenderTracker( RenderTracker* renderTracker );
+ void AddRenderTracker( Render::RenderTracker* renderTracker );
/**
* Removes a render tracker from the RenderManager.
* @param[in] renderTracker The render tracker to remove.
*/
- void RemoveRenderTracker( RenderTracker* renderTracker );
+ void RemoveRenderTracker( Render::RenderTracker* renderTracker );
/**
* Set the default shader that is to be used in absence of custom shader
* Helper to process a single RenderInstruction.
* @param[in] instruction A description of the rendering operation.
* @param[in] defaultShader default shader to use.
- * @param[in] elapsedTime from previous render.
*/
- void DoRender( RenderInstruction& instruction, Shader& defaultShader, float elapsedTime );
+ void DoRender( RenderInstruction& instruction, Shader& defaultShader );
private: