void SetDefaultSurfaceRect( const Rect<int>& rect );
/**
- * Returns the orintation for the default surface (probably the application window).
- * @return Orientation for the surface.
- */
- void SetDefaultSurfaceOrientation( int orientation );
-
- /**
* Add a Renderer to the render manager.
* @param[in] renderer The renderer to add.
* @post renderer is owned by RenderManager