Integration::GlSyncAbstraction& glSyncAbstraction,
Integration::GlContextHelperAbstraction& glContextHelperAbstraction,
Integration::DepthBufferAvailable depthBufferAvailable,
- Integration::StencilBufferAvailable stencilBufferAvailable );
+ Integration::StencilBufferAvailable stencilBufferAvailable,
+ Integration::PartialUpdateAvailable partialUpdateAvailable );
/**
* Non-virtual destructor; not intended as a base class
void SetDefaultSurfaceRect( const Rect<int>& rect );
/**
- * Returns the orintation for the default surface (probably the application window).
- * @return Orientation for the surface.
- */
- void SetDefaultSurfaceOrientation( int orientation );
-
- /**
* Add a Renderer to the render manager.
* @param[in] renderer The renderer to add.
* @post renderer is owned by RenderManager
void RemoveFrameBuffer( Render::FrameBuffer* frameBuffer );
/**
- * Attach a texture as color output to an existing FrameBuffer
+ * Attaches a texture as color output to the existing frame buffer
* @param[in] frameBuffer The FrameBuffer
* @param[in] texture The texture that will be used as output when rendering
* @param[in] mipmapLevel The mipmap of the texture to be attached
void AttachColorTextureToFrameBuffer( Render::FrameBuffer* frameBuffer, Render::Texture* texture, uint32_t mipmapLevel, uint32_t layer );
/**
+ * Attaches a texture as depth output to the existing frame buffer
+ * @param[in] frameBuffer The FrameBuffer
+ * @param[in] texture The texture that will be used as output when rendering
+ * @param[in] mipmapLevel The mipmap of the texture to be attached
+ */
+ void AttachDepthTextureToFrameBuffer( Render::FrameBuffer* frameBuffer, Render::Texture* texture, uint32_t mipmapLevel );
+
+ /**
+ * Attaches a texture as depth/stencil output to the existing frame buffer
+ * @param[in] frameBuffer The FrameBuffer
+ * @param[in] texture The texture that will be used as output when rendering
+ * @param[in] mipmapLevel The mipmap of the texture to be attached
+ */
+ void AttachDepthStencilTextureToFrameBuffer( Render::FrameBuffer* frameBuffer, Render::Texture* texture, uint32_t mipmapLevel );
+
+ /**
* Initializes a Scene to the render manager
* @param[in] scene The Scene to initialize
*/
*/
void PreRender( Integration::RenderStatus& status, bool forceClear, bool uploadOnly );
+ // This method should be called from Core::PreRender()
+
+ /**
+ * This is called before rendering any scene in the next frame. This method should be preceded
+ * by a call up Update.
+ * Multi-threading note: this method should be called from a dedicated rendering thread.
+ * @pre The GL context must have been created, and made current.
+ * @param[in] scene The scene to be rendered.
+ * @param[out] damagedRects The list of damaged rects for the current render pass.
+ */
+ void PreRender( Integration::Scene& scene, std::vector<Rect<int>>& damagedRects );
+
// This method should be called from Core::RenderScene()
/**
* and the second pass to render the surface.
* Multi-threading note: this method should be called from a dedicated rendering thread.
* @pre The GL context must have been created, and made current.
+ * @param[out] status contains the rendering flags.
+ * @param[in] scene The scene to be rendered.
+ * @param[in] renderToFbo True to render off-screen frame buffers only if any, and False to render the surface only.
+ */
+ void RenderScene( Integration::RenderStatus& status, Integration::Scene& scene, bool renderToFbo );
+
+ /**
+ * Render a scene in the next frame. This method should be preceded by a call up PreRender.
+ * This method should be called twice. The first pass to render off-screen frame buffers if any,
+ * and the second pass to render the surface.
+ * Multi-threading note: this method should be called from a dedicated rendering thread.
+ * @pre The GL context must have been created, and made current.
+ * @param[out] status contains the rendering flags.
* @param[in] scene The scene to be rendered.
* @param[in] renderToFbo True to render off-screen frame buffers only if any, and False to render the surface only.
+ * @param[in] clippingRect The clipping rect for the rendered scene.
*/
- void RenderScene( Integration::Scene& scene, bool renderToFbo );
+ void RenderScene( Integration::RenderStatus& status, Integration::Scene& scene, bool renderToFbo, Rect<int>& clippingRect );
// This method should be called from Core::PostRender()