Integration::GlSyncAbstraction& glSyncAbstraction,
Integration::GlContextHelperAbstraction& glContextHelperAbstraction,
Integration::DepthBufferAvailable depthBufferAvailable,
- Integration::StencilBufferAvailable stencilBufferAvailable );
+ Integration::StencilBufferAvailable stencilBufferAvailable,
+ Integration::PartialUpdateAvailable partialUpdateAvailable );
/**
* Non-virtual destructor; not intended as a base class
// The following methods should be called via RenderQueue messages
- /**
- * Set the background color i.e. the glClear color used at the beginning of each frame.
- * @param[in] color The new background color.
- */
- void SetBackgroundColor( const Vector4& color );
-
/*
* Set the frame time delta (time elapsed since the last frame.
* @param[in] deltaTime the delta time
void SetDefaultSurfaceRect( const Rect<int>& rect );
/**
+ * Returns the orintation for the default surface (probably the application window).
+ * @return Orientation for the surface.
+ */
+ void SetDefaultSurfaceOrientation( int orientation );
+
+ /**
* Add a Renderer to the render manager.
* @param[in] renderer The renderer to add.
* @post renderer is owned by RenderManager
/**
* Renders the results of the previous "update" traversal.
* @param[out] status contains the rendering flags.
- * @param[in] forceClear force the Clear on the framebuffer even if nothing is rendered.
+ * @param[in] forceClear Force the Clear on the framebuffer even if nothing is rendered.
+ * @param[in] uploadOnly Upload the resource only without rendering.
*/
- void Render( Integration::RenderStatus& status, bool forceClear );
+ void Render( Integration::RenderStatus& status, bool forceClear, bool uploadOnly );
private: