Integration::GlSyncAbstraction& glSyncAbstraction,
Integration::GlContextHelperAbstraction& glContextHelperAbstraction,
Integration::DepthBufferAvailable depthBufferAvailable,
- Integration::StencilBufferAvailable stencilBufferAvailable );
+ Integration::StencilBufferAvailable stencilBufferAvailable,
+ Integration::PartialUpdateAvailable partialUpdateAvailable );
/**
* Non-virtual destructor; not intended as a base class
// The following methods should be called via RenderQueue messages
- /**
- * Set the background color i.e. the glClear color used at the beginning of each frame.
- * @param[in] color The new background color.
- */
- void SetBackgroundColor( const Vector4& color );
-
/*
* Set the frame time delta (time elapsed since the last frame.
* @param[in] deltaTime the delta time