// The following methods should be called via RenderQueue messages
- /**
- * Set the background color i.e. the glClear color used at the beginning of each frame.
- * @param[in] color The new background color.
- */
- void SetBackgroundColor( const Vector4& color );
-
/*
* Set the frame time delta (time elapsed since the last frame.
* @param[in] deltaTime the delta time
void SetDefaultSurfaceRect( const Rect<int>& rect );
/**
+ * Returns the orintation for the default surface (probably the application window).
+ * @return Orientation for the surface.
+ */
+ void SetDefaultSurfaceOrientation( int orientation );
+
+ /**
* Add a Renderer to the render manager.
* @param[in] renderer The renderer to add.
* @post renderer is owned by RenderManager