return &(mImpl->programController);
}
-void RenderManager::Render( Integration::RenderStatus& status, bool forceClear )
+void RenderManager::Render( Integration::RenderStatus& status, bool forceClear, bool uploadOnly )
{
DALI_PRINT_RENDER_START( mImpl->renderBufferIndex );
{
DALI_LOG_INFO( gLogFilter, Debug::General, "Render: Processing\n" );
- // Mark that we will require a post-render step to be performed (includes swap-buffers).
- status.SetNeedsPostRender( true );
+ if ( !uploadOnly )
+ {
+ // Mark that we will require a post-render step to be performed (includes swap-buffers).
+ status.SetNeedsPostRender( true );
+ }
// Switch to the shared context
if ( mImpl->currentContext != &mImpl->context )
}
}
- for( uint32_t i = 0; i < count; ++i )
+ if ( !uploadOnly )
{
- RenderInstruction& instruction = mImpl->instructions.At( mImpl->renderBufferIndex, i );
+ for( uint32_t i = 0; i < count; ++i )
+ {
+ RenderInstruction& instruction = mImpl->instructions.At( mImpl->renderBufferIndex, i );
- DoRender( instruction );
- }
+ DoRender( instruction );
+ }
- if ( mImpl->currentContext->IsSurfacelessContextSupported() )
- {
- mImpl->glContextHelperAbstraction.MakeSurfacelessContextCurrent();
- }
+ if ( mImpl->currentContext->IsSurfacelessContextSupported() )
+ {
+ mImpl->glContextHelperAbstraction.MakeSurfacelessContextCurrent();
+ }
- GLenum attachments[] = { GL_DEPTH, GL_STENCIL };
- mImpl->context.InvalidateFramebuffer(GL_FRAMEBUFFER, 2, attachments);
- for ( auto&& context : mImpl->surfaceContextContainer )
- {
- context->InvalidateFramebuffer(GL_FRAMEBUFFER, 2, attachments);
+ GLenum attachments[] = { GL_DEPTH, GL_STENCIL };
+ mImpl->context.InvalidateFramebuffer(GL_FRAMEBUFFER, 2, attachments);
+ for ( auto&& context : mImpl->surfaceContextContainer )
+ {
+ context->InvalidateFramebuffer(GL_FRAMEBUFFER, 2, attachments);
+ }
}
//Notify RenderGeometries that rendering has finished
Rect<int32_t> viewportRect;
Vector4 clearColor;
bool isPartialUpdate = false;
- Rect<int32_t> damagedRect;
- Rect<int32_t> mergedRect;
+ Dali::DamagedRect damagedRect;
+ Dali::DamagedRect mergedRect;
Dali::ClippingBox scissorBox;
Dali::ClippingBox intersectRect;
damagedRect = surfaceRect;
}
- mergedRect = surfaceFrameBuffer->SetDamagedRect( damagedRect );
+ surfaceFrameBuffer->SetDamagedRect( damagedRect, mergedRect );
if( mergedRect.IsEmpty() )
{