Merge "Added travis.yml for auto-building patches" into devel/master
[platform/core/uifw/dali-core.git] / dali / internal / render / common / render-manager.cpp
index 03ca20a..a2b6d65 100644 (file)
@@ -1,5 +1,5 @@
 /*
- * Copyright (c) 2015 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2016 Samsung Electronics Co., Ltd.
  *
  * Licensed under the Apache License, Version 2.0 (the "License");
  * you may not use this file except in compliance with the License.
@@ -31,7 +31,6 @@
 #include <dali/internal/render/common/render-tracker.h>
 #include <dali/internal/render/common/render-instruction-container.h>
 #include <dali/internal/render/common/render-instruction.h>
-#include <dali/internal/render/data-providers/uniform-name-cache.h>
 #include <dali/internal/render/gl-resources/context.h>
 #include <dali/internal/render/gl-resources/frame-buffer-texture.h>
 #include <dali/internal/render/gl-resources/texture-cache.h>
@@ -81,7 +80,8 @@ struct RenderManager::Impl
   Impl( Integration::GlAbstraction& glAbstraction,
         Integration::GlSyncAbstraction& glSyncAbstraction,
         LockedResourceQueue& textureUploadedQ,
-        TextureUploadedDispatcher& postProcessDispatcher )
+        TextureUploadedDispatcher& postProcessDispatcher,
+        GeometryBatcher& geometryBatcher )
   : context( glAbstraction ),
     glSyncAbstraction( glSyncAbstraction ),
     renderQueue(),
@@ -99,7 +99,8 @@ struct RenderManager::Impl
     renderersAdded( false ),
     firstRenderCompleted( false ),
     defaultShader( NULL ),
-    programController( glAbstraction )
+    programController( glAbstraction ),
+    geometryBatcher( geometryBatcher )
   {
   }
 
@@ -140,7 +141,6 @@ struct RenderManager::Impl
   Integration::GlSyncAbstraction& glSyncAbstraction;      ///< GL sync abstraction
   RenderQueue                   renderQueue;              ///< A message queue for receiving messages from the update-thread.
   TextureCache                  textureCache;             ///< Cache for all GL textures
-  Render::UniformNameCache      uniformNameCache;         ///< Cache to provide unique indices for uniforms
   LockedResourceQueue&          textureUploadedQueue;     ///< A queue for requesting resource post processing in update thread
 
   // Render instructions describe what should be rendered during RenderManager::Render()
@@ -168,14 +168,17 @@ struct RenderManager::Impl
   bool                          firstRenderCompleted;     ///< False until the first render is done
   Shader*                       defaultShader;            ///< Default shader to use
   ProgramController             programController;        ///< Owner of the GL programs
+
+  SceneGraph::GeometryBatcher&  geometryBatcher;          ///< Instance of geometry batcher
 };
 
 RenderManager* RenderManager::New( Integration::GlAbstraction& glAbstraction,
                                    Integration::GlSyncAbstraction& glSyncAbstraction,
+                                   SceneGraph::GeometryBatcher& geometryBatcher,
                                    LockedResourceQueue& textureUploadedQ )
 {
   RenderManager* manager = new RenderManager;
-  manager->mImpl = new Impl( glAbstraction, glSyncAbstraction, textureUploadedQ, *manager );
+  manager->mImpl = new Impl( glAbstraction, glSyncAbstraction, textureUploadedQ, *manager, geometryBatcher );
   return manager;
 }
 
@@ -186,16 +189,6 @@ RenderManager::RenderManager()
 
 RenderManager::~RenderManager()
 {
-  for ( TextureOwnerIter iter = mImpl->textureContainer.Begin(); iter != mImpl->textureContainer.End(); ++iter )
-  {
-    (*iter)->Destroy( mImpl->context );
-  }
-
-  for ( FrameBufferOwnerIter iter = mImpl->frameBufferContainer.Begin(); iter != mImpl->frameBufferContainer.End(); ++iter )
-  {
-    (*iter)->Destroy( mImpl->context );
-  }
-
   delete mImpl;
 }
 
@@ -226,6 +219,18 @@ void RenderManager::ContextDestroyed()
   // inform texture cache
   mImpl->textureCache.GlContextDestroyed(); // Clears gl texture ids
 
+  //Inform textures
+  for( TextureOwnerIter iter = mImpl->textureContainer.Begin(); iter != mImpl->textureContainer.End(); ++iter )
+  {
+    (*iter)->GlContextDestroyed();
+  }
+
+  //Inform framebuffers
+  for( FrameBufferOwnerIter iter = mImpl->frameBufferContainer.Begin(); iter != mImpl->frameBufferContainer.End(); ++iter )
+  {
+    (*iter)->GlContextDestroyed();
+  }
+
   // inform renderers
   RendererOwnerContainer::Iterator end = mImpl->rendererContainer.End();
   RendererOwnerContainer::Iterator iter = mImpl->rendererContainer.Begin();
@@ -264,7 +269,7 @@ void RenderManager::SetDefaultSurfaceRect(const Rect<int>& rect)
 void RenderManager::AddRenderer( Render::Renderer* renderer )
 {
   // Initialize the renderer as we are now in render thread
-  renderer->Initialize( mImpl->context, mImpl->textureCache, mImpl->uniformNameCache );
+  renderer->Initialize( mImpl->context, mImpl->textureCache );
 
   mImpl->rendererContainer.PushBack( renderer );
 
@@ -337,9 +342,9 @@ void RenderManager::RemoveTexture( Render::NewTexture* texture )
   }
 }
 
-void RenderManager::UploadTexture( Render::NewTexture* texture, Vector<unsigned char>& buffer, const NewTexture::UploadParams& params )
+void RenderManager::UploadTexture( Render::NewTexture* texture, PixelDataPtr pixelData, const NewTexture::UploadParams& params )
 {
-  texture->Upload( mImpl->context, buffer, params );
+  texture->Upload( mImpl->context, pixelData, params );
 }
 
 void RenderManager::GenerateMipmaps( Render::NewTexture* texture )
@@ -484,7 +489,7 @@ void RenderManager::RemoveVertexBuffer( Render::Geometry* geometry, Render::Prop
 
 void RenderManager::SetGeometryType( Render::Geometry* geometry, unsigned int geometryType )
 {
-  geometry->SetGeometryType( Render::Geometry::GeometryType(geometryType) );
+  geometry->SetType( Render::Geometry::Type(geometryType) );
 }
 
 void RenderManager::AddRenderTracker( Render::RenderTracker* renderTracker )
@@ -606,33 +611,7 @@ void RenderManager::DoRender( RenderInstruction& instruction, Shader& defaultSha
 
   FrameBufferTexture* offscreen = NULL;
 
-  if ( instruction.mOffscreenTextureId != 0 )
-  {
-    offscreen = mImpl->textureCache.GetFramebuffer( instruction.mOffscreenTextureId );
-    DALI_ASSERT_DEBUG( NULL != offscreen );
-
-    if( NULL != offscreen &&
-        offscreen->Prepare() )
-    {
-      // Check whether a viewport is specified, otherwise the full surface size is used
-      if ( instruction.mIsViewportSet )
-      {
-        // For glViewport the lower-left corner is (0,0)
-        const int y = ( offscreen->GetHeight() - instruction.mViewport.height ) - instruction.mViewport.y;
-        viewportRect.Set( instruction.mViewport.x,  y, instruction.mViewport.width, instruction.mViewport.height );
-      }
-      else
-      {
-        viewportRect.Set( 0, 0, offscreen->GetWidth(), offscreen->GetHeight() );
-      }
-    }
-    else
-    {
-      // Offscreen is NULL or could not be prepared.
-      return;
-    }
-  }
-  else if( instruction.mFrameBuffer != 0 )
+  if( instruction.mFrameBuffer != 0 )
   {
     instruction.mFrameBuffer->Bind( mImpl->context );
     if ( instruction.mIsViewportSet )
@@ -685,15 +664,10 @@ void RenderManager::DoRender( RenderInstruction& instruction, Shader& defaultSha
                                     mImpl->context,
                                     mImpl->textureCache,
                                     defaultShader,
+                                    mImpl->geometryBatcher,
                                     mImpl->renderBufferIndex );
 
-  if(instruction.mOffscreenTextureId != 0)
-  {
-    GLenum attachments[] = { GL_DEPTH_ATTACHMENT, GL_STENCIL_ATTACHMENT };
-    mImpl->context.InvalidateFramebuffer(GL_FRAMEBUFFER, 2, attachments);
-  }
-
-  if( instruction.mRenderTracker && offscreen != NULL )
+  if( instruction.mRenderTracker && ( offscreen != NULL || instruction.mFrameBuffer != NULL ) )
   {
     // This will create a sync object every frame this render tracker
     // is alive (though it should be now be created only for