item.mIsUpdated = false;
item.mNode->SetUpdatedTree(false);
- rect = item.CalculateViewportSpaceAABB(item.mUpdateSize, viewportRect.width, viewportRect.height);
+ rect = RenderItem::CalculateViewportSpaceAABB(item.mModelViewMatrix, item.mUpdateSize, viewportRect.width, viewportRect.height);
if(rect.IsValid() && rect.Intersect(viewportRect) && !rect.IsEmpty())
{
const int left = rect.x;