Revert "[3.0] Version downgrade (1.2.0 to 1.1.45)"
[platform/core/uifw/dali-core.git] / dali / internal / render / common / render-manager.cpp
index eeccd6f..497b0e5 100644 (file)
@@ -36,6 +36,7 @@
 #include <dali/internal/render/gl-resources/frame-buffer-texture.h>
 #include <dali/internal/render/gl-resources/texture-cache.h>
 #include <dali/internal/render/queue/render-queue.h>
+#include <dali/internal/render/renderers/render-frame-buffer.h>
 #include <dali/internal/render/renderers/render-geometry.h>
 #include <dali/internal/render/renderers/render-renderer.h>
 #include <dali/internal/render/renderers/render-sampler.h>
@@ -59,6 +60,12 @@ typedef GeometryOwnerContainer::Iterator       GeometryOwnerIter;
 typedef OwnerContainer< Render::Sampler* >    SamplerOwnerContainer;
 typedef SamplerOwnerContainer::Iterator       SamplerOwnerIter;
 
+typedef OwnerContainer< Render::NewTexture* >   TextureOwnerContainer;
+typedef TextureOwnerContainer::Iterator         TextureOwnerIter;
+
+typedef OwnerContainer< Render::FrameBuffer* >  FrameBufferOwnerContainer;
+typedef FrameBufferOwnerContainer::Iterator     FrameBufferOwnerIter;
+
 typedef OwnerContainer< Render::PropertyBuffer* > PropertyBufferOwnerContainer;
 typedef PropertyBufferOwnerContainer::Iterator    PropertyBufferOwnerIter;
 
@@ -74,7 +81,8 @@ struct RenderManager::Impl
   Impl( Integration::GlAbstraction& glAbstraction,
         Integration::GlSyncAbstraction& glSyncAbstraction,
         LockedResourceQueue& textureUploadedQ,
-        TextureUploadedDispatcher& postProcessDispatcher )
+        TextureUploadedDispatcher& postProcessDispatcher,
+        GeometryBatcher& geometryBatcher )
   : context( glAbstraction ),
     glSyncAbstraction( glSyncAbstraction ),
     renderQueue(),
@@ -87,10 +95,13 @@ struct RenderManager::Impl
     defaultSurfaceRect(),
     rendererContainer(),
     samplerContainer(),
+    textureContainer(),
+    frameBufferContainer(),
     renderersAdded( false ),
     firstRenderCompleted( false ),
     defaultShader( NULL ),
-    programController( glAbstraction )
+    programController( glAbstraction ),
+    geometryBatcher( geometryBatcher )
   {
   }
 
@@ -147,6 +158,8 @@ struct RenderManager::Impl
 
   RendererOwnerContainer        rendererContainer;        ///< List of owned renderers
   SamplerOwnerContainer         samplerContainer;         ///< List of owned samplers
+  TextureOwnerContainer         textureContainer;         ///< List of owned textures
+  FrameBufferOwnerContainer     frameBufferContainer;     ///< List of owned framebuffers
   PropertyBufferOwnerContainer  propertyBufferContainer;  ///< List of owned property buffers
   GeometryOwnerContainer        geometryContainer;        ///< List of owned Geometries
 
@@ -157,14 +170,17 @@ struct RenderManager::Impl
   bool                          firstRenderCompleted;     ///< False until the first render is done
   Shader*                       defaultShader;            ///< Default shader to use
   ProgramController             programController;        ///< Owner of the GL programs
+
+  SceneGraph::GeometryBatcher&  geometryBatcher;          ///< Instance of geometry batcher
 };
 
 RenderManager* RenderManager::New( Integration::GlAbstraction& glAbstraction,
                                    Integration::GlSyncAbstraction& glSyncAbstraction,
+                                   SceneGraph::GeometryBatcher& geometryBatcher,
                                    LockedResourceQueue& textureUploadedQ )
 {
   RenderManager* manager = new RenderManager;
-  manager->mImpl = new Impl( glAbstraction, glSyncAbstraction, textureUploadedQ, *manager );
+  manager->mImpl = new Impl( glAbstraction, glSyncAbstraction, textureUploadedQ, *manager, geometryBatcher );
   return manager;
 }
 
@@ -175,6 +191,16 @@ RenderManager::RenderManager()
 
 RenderManager::~RenderManager()
 {
+  for ( TextureOwnerIter iter = mImpl->textureContainer.Begin(); iter != mImpl->textureContainer.End(); ++iter )
+  {
+    (*iter)->Destroy( mImpl->context );
+  }
+
+  for ( FrameBufferOwnerIter iter = mImpl->frameBufferContainer.Begin(); iter != mImpl->frameBufferContainer.End(); ++iter )
+  {
+    (*iter)->Destroy( mImpl->context );
+  }
+
   delete mImpl;
 }
 
@@ -292,14 +318,80 @@ void RenderManager::RemoveSampler( Render::Sampler* sampler )
   }
 }
 
+void RenderManager::AddTexture( Render::NewTexture* texture )
+{
+  mImpl->textureContainer.PushBack( texture );
+  texture->Initialize(mImpl->context);
+}
+
+void RenderManager::RemoveTexture( Render::NewTexture* texture )
+{
+  DALI_ASSERT_DEBUG( NULL != texture );
+
+  TextureOwnerContainer& textures = mImpl->textureContainer;
+
+  // Find the texture
+  for ( TextureOwnerIter iter = textures.Begin(); iter != textures.End(); ++iter )
+  {
+    if ( *iter == texture )
+    {
+      texture->Destroy( mImpl->context );
+      textures.Erase( iter ); // Texture found; now destroy it
+      break;
+    }
+  }
+}
+
+void RenderManager::UploadTexture( Render::NewTexture* texture, PixelDataPtr pixelData, const NewTexture::UploadParams& params )
+{
+  texture->Upload( mImpl->context, pixelData, params );
+}
+
+void RenderManager::GenerateMipmaps( Render::NewTexture* texture )
+{
+  texture->GenerateMipmaps( mImpl->context );
+}
+
 void RenderManager::SetFilterMode( Render::Sampler* sampler, unsigned int minFilterMode, unsigned int magFilterMode )
 {
-  sampler->SetFilterMode( (Dali::FilterMode::Type)minFilterMode, (Dali::FilterMode::Type)magFilterMode );
+  sampler->mMinificationFilter = static_cast<Dali::FilterMode::Type>(minFilterMode);
+  sampler->mMagnificationFilter = static_cast<Dali::FilterMode::Type>(magFilterMode );
 }
 
-void RenderManager::SetWrapMode( Render::Sampler* sampler, unsigned int uWrapMode, unsigned int vWrapMode )
+void RenderManager::SetWrapMode( Render::Sampler* sampler, unsigned int rWrapMode, unsigned int sWrapMode, unsigned int tWrapMode )
 {
-  sampler->SetWrapMode( (Dali::WrapMode::Type)uWrapMode, (Dali::WrapMode::Type)vWrapMode );
+  sampler->mRWrapMode = static_cast<Dali::WrapMode::Type>(rWrapMode);
+  sampler->mSWrapMode = static_cast<Dali::WrapMode::Type>(sWrapMode);
+  sampler->mTWrapMode = static_cast<Dali::WrapMode::Type>(tWrapMode);
+}
+
+void RenderManager::AddFrameBuffer( Render::FrameBuffer* frameBuffer )
+{
+  mImpl->frameBufferContainer.PushBack( frameBuffer );
+  frameBuffer->Initialize(mImpl->context);
+}
+
+void RenderManager::RemoveFrameBuffer( Render::FrameBuffer* frameBuffer )
+{
+  DALI_ASSERT_DEBUG( NULL != frameBuffer );
+
+  FrameBufferOwnerContainer& framebuffers = mImpl->frameBufferContainer;
+
+  // Find the sampler
+  for ( FrameBufferOwnerIter iter = framebuffers.Begin(); iter != framebuffers.End(); ++iter )
+  {
+    if ( *iter == frameBuffer )
+    {
+      frameBuffer->Destroy( mImpl->context );
+      framebuffers.Erase( iter ); // frameBuffer found; now destroy it
+      break;
+    }
+  }
+}
+
+void RenderManager::AttachColorTextureToFrameBuffer( Render::FrameBuffer* frameBuffer, Render::NewTexture* texture, unsigned int mipmapLevel, unsigned int layer )
+{
+  frameBuffer->AttachColorTexture( mImpl->context, texture, mipmapLevel, layer );
 }
 
 void RenderManager::AddPropertyBuffer( Render::PropertyBuffer* propertyBuffer )
@@ -397,7 +489,7 @@ void RenderManager::RemoveVertexBuffer( Render::Geometry* geometry, Render::Prop
 
 void RenderManager::SetGeometryType( Render::Geometry* geometry, unsigned int geometryType )
 {
-  geometry->SetGeometryType( Render::Geometry::GeometryType(geometryType) );
+  geometry->SetType( Render::Geometry::Type(geometryType) );
 }
 
 void RenderManager::AddRenderTracker( Render::RenderTracker* renderTracker )
@@ -427,8 +519,6 @@ bool RenderManager::Render( Integration::RenderStatus& status )
   // Core::Render documents that GL context must be current before calling Render
   DALI_ASSERT_DEBUG( mImpl->context.IsGlContextCreated() );
 
-  status.SetHasRendered( false );
-
   // Increment the frame count at the beginning of each frame
   ++(mImpl->frameCount);
 
@@ -476,12 +566,6 @@ bool RenderManager::Render( Integration::RenderStatus& status )
         RenderInstruction& instruction = mImpl->instructions.At( mImpl->renderBufferIndex, i );
 
         DoRender( instruction, *mImpl->defaultShader );
-
-        const RenderListContainer::SizeType countRenderList = instruction.RenderListCount();
-        if ( countRenderList > 0 )
-        {
-          status.SetHasRendered( true );
-        }
       }
       GLenum attachments[] = { GL_DEPTH, GL_STENCIL };
       mImpl->context.InvalidateFramebuffer(GL_FRAMEBUFFER, 2, attachments);
@@ -553,6 +637,20 @@ void RenderManager::DoRender( RenderInstruction& instruction, Shader& defaultSha
       return;
     }
   }
+  else if( instruction.mFrameBuffer != 0 )
+  {
+    instruction.mFrameBuffer->Bind( mImpl->context );
+    if ( instruction.mIsViewportSet )
+    {
+      // For glViewport the lower-left corner is (0,0)
+      const int y = ( instruction.mFrameBuffer->GetHeight() - instruction.mViewport.height ) - instruction.mViewport.y;
+      viewportRect.Set( instruction.mViewport.x,  y, instruction.mViewport.width, instruction.mViewport.height );
+    }
+    else
+    {
+      viewportRect.Set( 0, 0, instruction.mFrameBuffer->GetWidth(), instruction.mFrameBuffer->GetHeight() );
+    }
+  }
   else // !(instruction.mOffscreenTexture)
   {
     // switch rendering to adaptor provided (default) buffer
@@ -592,6 +690,7 @@ void RenderManager::DoRender( RenderInstruction& instruction, Shader& defaultSha
                                     mImpl->context,
                                     mImpl->textureCache,
                                     defaultShader,
+                                    mImpl->geometryBatcher,
                                     mImpl->renderBufferIndex );
 
   if(instruction.mOffscreenTextureId != 0)