[3.0] Stop calling destroy methods of texture and FrameBuffers on RenderManager destr...
[platform/core/uifw/dali-core.git] / dali / internal / render / common / render-manager.cpp
index 23868a2..269cec0 100644 (file)
@@ -1,5 +1,5 @@
 /*
- * Copyright (c) 2015 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2016 Samsung Electronics Co., Ltd.
  *
  * Licensed under the Apache License, Version 2.0 (the "License");
  * you may not use this file except in compliance with the License.
 #include <dali/internal/render/common/render-tracker.h>
 #include <dali/internal/render/common/render-instruction-container.h>
 #include <dali/internal/render/common/render-instruction.h>
-#include <dali/internal/render/data-providers/uniform-name-cache.h>
 #include <dali/internal/render/gl-resources/context.h>
 #include <dali/internal/render/gl-resources/frame-buffer-texture.h>
 #include <dali/internal/render/gl-resources/texture-cache.h>
 #include <dali/internal/render/queue/render-queue.h>
+#include <dali/internal/render/renderers/render-frame-buffer.h>
 #include <dali/internal/render/renderers/render-geometry.h>
 #include <dali/internal/render/renderers/render-renderer.h>
 #include <dali/internal/render/renderers/render-sampler.h>
@@ -53,12 +53,18 @@ namespace SceneGraph
 typedef OwnerContainer< Render::Renderer* >    RendererOwnerContainer;
 typedef RendererOwnerContainer::Iterator       RendererOwnerIter;
 
-typedef OwnerContainer< RenderGeometry* >      RenderGeometryOwnerContainer;
-typedef RenderGeometryOwnerContainer::Iterator RenderGeometryOwnerIter;
+typedef OwnerContainer< Render::Geometry* >    GeometryOwnerContainer;
+typedef GeometryOwnerContainer::Iterator       GeometryOwnerIter;
 
 typedef OwnerContainer< Render::Sampler* >    SamplerOwnerContainer;
 typedef SamplerOwnerContainer::Iterator       SamplerOwnerIter;
 
+typedef OwnerContainer< Render::NewTexture* >   TextureOwnerContainer;
+typedef TextureOwnerContainer::Iterator         TextureOwnerIter;
+
+typedef OwnerContainer< Render::FrameBuffer* >  FrameBufferOwnerContainer;
+typedef FrameBufferOwnerContainer::Iterator     FrameBufferOwnerIter;
+
 typedef OwnerContainer< Render::PropertyBuffer* > PropertyBufferOwnerContainer;
 typedef PropertyBufferOwnerContainer::Iterator    PropertyBufferOwnerIter;
 
@@ -87,6 +93,8 @@ struct RenderManager::Impl
     defaultSurfaceRect(),
     rendererContainer(),
     samplerContainer(),
+    textureContainer(),
+    frameBufferContainer(),
     renderersAdded( false ),
     firstRenderCompleted( false ),
     defaultShader( NULL ),
@@ -131,7 +139,6 @@ struct RenderManager::Impl
   Integration::GlSyncAbstraction& glSyncAbstraction;      ///< GL sync abstraction
   RenderQueue                   renderQueue;              ///< A message queue for receiving messages from the update-thread.
   TextureCache                  textureCache;             ///< Cache for all GL textures
-  Render::UniformNameCache      uniformNameCache;         ///< Cache to provide unique indices for uniforms
   LockedResourceQueue&          textureUploadedQueue;     ///< A queue for requesting resource post processing in update thread
 
   // Render instructions describe what should be rendered during RenderManager::Render()
@@ -147,8 +154,10 @@ struct RenderManager::Impl
 
   RendererOwnerContainer        rendererContainer;        ///< List of owned renderers
   SamplerOwnerContainer         samplerContainer;         ///< List of owned samplers
+  TextureOwnerContainer         textureContainer;         ///< List of owned textures
+  FrameBufferOwnerContainer     frameBufferContainer;     ///< List of owned framebuffers
   PropertyBufferOwnerContainer  propertyBufferContainer;  ///< List of owned property buffers
-  RenderGeometryOwnerContainer  renderGeometryContainer;  ///< List of owned RenderGeometries
+  GeometryOwnerContainer        geometryContainer;        ///< List of owned Geometries
 
   bool                          renderersAdded;
 
@@ -205,6 +214,18 @@ void RenderManager::ContextDestroyed()
   // inform texture cache
   mImpl->textureCache.GlContextDestroyed(); // Clears gl texture ids
 
+  //Inform textures
+  for( TextureOwnerIter iter = mImpl->textureContainer.Begin(); iter != mImpl->textureContainer.End(); ++iter )
+  {
+    (*iter)->GlContextDestroyed();
+  }
+
+  //Inform framebuffers
+  for( FrameBufferOwnerIter iter = mImpl->frameBufferContainer.Begin(); iter != mImpl->frameBufferContainer.End(); ++iter )
+  {
+    (*iter)->GlContextDestroyed();
+  }
+
   // inform renderers
   RendererOwnerContainer::Iterator end = mImpl->rendererContainer.End();
   RendererOwnerContainer::Iterator iter = mImpl->rendererContainer.Begin();
@@ -243,7 +264,7 @@ void RenderManager::SetDefaultSurfaceRect(const Rect<int>& rect)
 void RenderManager::AddRenderer( Render::Renderer* renderer )
 {
   // Initialize the renderer as we are now in render thread
-  renderer->Initialize( mImpl->context, mImpl->textureCache, mImpl->uniformNameCache );
+  renderer->Initialize( mImpl->context, mImpl->textureCache );
 
   mImpl->rendererContainer.PushBack( renderer );
 
@@ -292,14 +313,80 @@ void RenderManager::RemoveSampler( Render::Sampler* sampler )
   }
 }
 
+void RenderManager::AddTexture( Render::NewTexture* texture )
+{
+  mImpl->textureContainer.PushBack( texture );
+  texture->Initialize(mImpl->context);
+}
+
+void RenderManager::RemoveTexture( Render::NewTexture* texture )
+{
+  DALI_ASSERT_DEBUG( NULL != texture );
+
+  TextureOwnerContainer& textures = mImpl->textureContainer;
+
+  // Find the texture
+  for ( TextureOwnerIter iter = textures.Begin(); iter != textures.End(); ++iter )
+  {
+    if ( *iter == texture )
+    {
+      texture->Destroy( mImpl->context );
+      textures.Erase( iter ); // Texture found; now destroy it
+      break;
+    }
+  }
+}
+
+void RenderManager::UploadTexture( Render::NewTexture* texture, PixelDataPtr pixelData, const NewTexture::UploadParams& params )
+{
+  texture->Upload( mImpl->context, pixelData, params );
+}
+
+void RenderManager::GenerateMipmaps( Render::NewTexture* texture )
+{
+  texture->GenerateMipmaps( mImpl->context );
+}
+
 void RenderManager::SetFilterMode( Render::Sampler* sampler, unsigned int minFilterMode, unsigned int magFilterMode )
 {
-  sampler->SetFilterMode( (Dali::FilterMode::Type)minFilterMode, (Dali::FilterMode::Type)magFilterMode );
+  sampler->mMinificationFilter = static_cast<Dali::FilterMode::Type>(minFilterMode);
+  sampler->mMagnificationFilter = static_cast<Dali::FilterMode::Type>(magFilterMode );
+}
+
+void RenderManager::SetWrapMode( Render::Sampler* sampler, unsigned int rWrapMode, unsigned int sWrapMode, unsigned int tWrapMode )
+{
+  sampler->mRWrapMode = static_cast<Dali::WrapMode::Type>(rWrapMode);
+  sampler->mSWrapMode = static_cast<Dali::WrapMode::Type>(sWrapMode);
+  sampler->mTWrapMode = static_cast<Dali::WrapMode::Type>(tWrapMode);
+}
+
+void RenderManager::AddFrameBuffer( Render::FrameBuffer* frameBuffer )
+{
+  mImpl->frameBufferContainer.PushBack( frameBuffer );
+  frameBuffer->Initialize(mImpl->context);
+}
+
+void RenderManager::RemoveFrameBuffer( Render::FrameBuffer* frameBuffer )
+{
+  DALI_ASSERT_DEBUG( NULL != frameBuffer );
+
+  FrameBufferOwnerContainer& framebuffers = mImpl->frameBufferContainer;
+
+  // Find the sampler
+  for ( FrameBufferOwnerIter iter = framebuffers.Begin(); iter != framebuffers.End(); ++iter )
+  {
+    if ( *iter == frameBuffer )
+    {
+      frameBuffer->Destroy( mImpl->context );
+      framebuffers.Erase( iter ); // frameBuffer found; now destroy it
+      break;
+    }
+  }
 }
 
-void RenderManager::SetWrapMode( Render::Sampler* sampler, unsigned int uWrapMode, unsigned int vWrapMode )
+void RenderManager::AttachColorTextureToFrameBuffer( Render::FrameBuffer* frameBuffer, Render::NewTexture* texture, unsigned int mipmapLevel, unsigned int layer )
 {
-  sampler->SetWrapMode( (Dali::WrapMode::Type)uWrapMode, (Dali::WrapMode::Type)vWrapMode );
+  frameBuffer->AttachColorTexture( mImpl->context, texture, mipmapLevel, layer );
 }
 
 void RenderManager::AddPropertyBuffer( Render::PropertyBuffer* propertyBuffer )
@@ -334,21 +421,26 @@ void RenderManager::SetPropertyBufferData( Render::PropertyBuffer* propertyBuffe
   propertyBuffer->SetData( data, size );
 }
 
-void RenderManager::AddGeometry( RenderGeometry* renderGeometry )
+void RenderManager::SetIndexBuffer( Render::Geometry* geometry, Dali::Vector<unsigned short>& indices )
+{
+  geometry->SetIndexBuffer( indices );
+}
+
+void RenderManager::AddGeometry( Render::Geometry* geometry )
 {
-  mImpl->renderGeometryContainer.PushBack( renderGeometry );
+  mImpl->geometryContainer.PushBack( geometry );
 }
 
-void RenderManager::RemoveGeometry( RenderGeometry* renderGeometry )
+void RenderManager::RemoveGeometry( Render::Geometry* geometry )
 {
-  DALI_ASSERT_DEBUG( NULL != renderGeometry );
+  DALI_ASSERT_DEBUG( NULL != geometry );
 
-  RenderGeometryOwnerContainer& geometries = mImpl->renderGeometryContainer;
+  GeometryOwnerContainer& geometries = mImpl->geometryContainer;
 
   // Find the geometry
-  for ( RenderGeometryOwnerIter iter = geometries.Begin(); iter != geometries.End(); ++iter )
+  for ( GeometryOwnerIter iter = geometries.Begin(); iter != geometries.End(); ++iter )
   {
-    if ( *iter == renderGeometry )
+    if ( *iter == geometry )
     {
       geometries.Erase( iter ); // Geometry found; now destroy it
       break;
@@ -356,33 +448,33 @@ void RenderManager::RemoveGeometry( RenderGeometry* renderGeometry )
   }
 }
 
-void RenderManager::AddPropertyBuffer( RenderGeometry* renderGeometry, Render::PropertyBuffer* propertyBuffer, bool isIndexBuffer )
+void RenderManager::AddVertexBuffer( Render::Geometry* geometry, Render::PropertyBuffer* propertyBuffer )
 {
-  DALI_ASSERT_DEBUG( NULL != renderGeometry );
+  DALI_ASSERT_DEBUG( NULL != geometry );
 
-  RenderGeometryOwnerContainer& geometries = mImpl->renderGeometryContainer;
+  GeometryOwnerContainer& geometries = mImpl->geometryContainer;
 
   // Find the renderer
-  for ( RenderGeometryOwnerIter iter = geometries.Begin(); iter != geometries.End(); ++iter )
+  for ( GeometryOwnerIter iter = geometries.Begin(); iter != geometries.End(); ++iter )
   {
-    if ( *iter == renderGeometry )
+    if ( *iter == geometry )
     {
-      (*iter)->AddPropertyBuffer( propertyBuffer, isIndexBuffer );
+      (*iter)->AddPropertyBuffer( propertyBuffer );
       break;
     }
   }
 }
 
-void RenderManager::RemovePropertyBuffer( RenderGeometry* renderGeometry, Render::PropertyBuffer* propertyBuffer )
+void RenderManager::RemoveVertexBuffer( Render::Geometry* geometry, Render::PropertyBuffer* propertyBuffer )
 {
-  DALI_ASSERT_DEBUG( NULL != renderGeometry );
+  DALI_ASSERT_DEBUG( NULL != geometry );
 
-  RenderGeometryOwnerContainer& geometries = mImpl->renderGeometryContainer;
+  GeometryOwnerContainer& geometries = mImpl->geometryContainer;
 
   // Find the renderer
-  for ( RenderGeometryOwnerIter iter = geometries.Begin(); iter != geometries.End(); ++iter )
+  for ( GeometryOwnerIter iter = geometries.Begin(); iter != geometries.End(); ++iter )
   {
-    if ( *iter == renderGeometry )
+    if ( *iter == geometry )
     {
       (*iter)->RemovePropertyBuffer( propertyBuffer );
       break;
@@ -390,14 +482,9 @@ void RenderManager::RemovePropertyBuffer( RenderGeometry* renderGeometry, Render
   }
 }
 
-void RenderManager::SetGeometryType( RenderGeometry* geometry, int type )
+void RenderManager::SetGeometryType( Render::Geometry* geometry, unsigned int geometryType )
 {
-  geometry->SetGeometryType( static_cast<Geometry::GeometryType>(type) );
-}
-
-void RenderManager::SetGeometryRequiresDepthTest( RenderGeometry* geometry, bool requiresDepthTest )
-{
-  geometry->SetRequiresDepthTest( requiresDepthTest );
+  geometry->SetType( Render::Geometry::Type(geometryType) );
 }
 
 void RenderManager::AddRenderTracker( Render::RenderTracker* renderTracker )
@@ -427,8 +514,6 @@ bool RenderManager::Render( Integration::RenderStatus& status )
   // Core::Render documents that GL context must be current before calling Render
   DALI_ASSERT_DEBUG( mImpl->context.IsGlContextCreated() );
 
-  status.SetHasRendered( false );
-
   // Increment the frame count at the beginning of each frame
   ++(mImpl->frameCount);
 
@@ -476,12 +561,6 @@ bool RenderManager::Render( Integration::RenderStatus& status )
         RenderInstruction& instruction = mImpl->instructions.At( mImpl->renderBufferIndex, i );
 
         DoRender( instruction, *mImpl->defaultShader );
-
-        const RenderListContainer::SizeType countRenderList = instruction.RenderListCount();
-        if ( countRenderList > 0 )
-        {
-          status.SetHasRendered( true );
-        }
       }
       GLenum attachments[] = { GL_DEPTH, GL_STENCIL };
       mImpl->context.InvalidateFramebuffer(GL_FRAMEBUFFER, 2, attachments);
@@ -493,7 +572,7 @@ bool RenderManager::Render( Integration::RenderStatus& status )
   }
 
   //Notify RenderGeometries that rendering has finished
-  for ( RenderGeometryOwnerIter iter = mImpl->renderGeometryContainer.Begin(); iter != mImpl->renderGeometryContainer.End(); ++iter )
+  for ( GeometryOwnerIter iter = mImpl->geometryContainer.Begin(); iter != mImpl->geometryContainer.End(); ++iter )
   {
     (*iter)->OnRenderFinished();
   }
@@ -553,6 +632,20 @@ void RenderManager::DoRender( RenderInstruction& instruction, Shader& defaultSha
       return;
     }
   }
+  else if( instruction.mFrameBuffer != 0 )
+  {
+    instruction.mFrameBuffer->Bind( mImpl->context );
+    if ( instruction.mIsViewportSet )
+    {
+      // For glViewport the lower-left corner is (0,0)
+      const int y = ( instruction.mFrameBuffer->GetHeight() - instruction.mViewport.height ) - instruction.mViewport.y;
+      viewportRect.Set( instruction.mViewport.x,  y, instruction.mViewport.width, instruction.mViewport.height );
+    }
+    else
+    {
+      viewportRect.Set( 0, 0, instruction.mFrameBuffer->GetWidth(), instruction.mFrameBuffer->GetHeight() );
+    }
+  }
   else // !(instruction.mOffscreenTexture)
   {
     // switch rendering to adaptor provided (default) buffer