-#ifndef __DALI_INTERNAL_SCENE_GRAPH_RENDER_ITEM_H__
-#define __DALI_INTERNAL_SCENE_GRAPH_RENDER_ITEM_H__
+#ifndef DALI_INTERNAL_SCENE_GRAPH_RENDER_ITEM_H
+#define DALI_INTERNAL_SCENE_GRAPH_RENDER_ITEM_H
/*
- * Copyright (c) 2014 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2021 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
*/
// INTERNAL INCLUDES
-#include <dali/public-api/common/vector-wrapper.h>
+#include <dali/internal/update/nodes/node.h>
#include <dali/public-api/actors/layer.h>
+#include <dali/public-api/common/vector-wrapper.h>
#include <dali/public-api/math/matrix.h>
namespace Dali
{
-
namespace Internal
{
-
-namespace SceneGraph
+namespace Render
{
-
class Renderer;
-class RenderItem;
-
-typedef std::vector< RenderItem > RendererItemContainer;
+}
+namespace SceneGraph
+{
/**
- * A render-item is a renderer & modelView matrix pair.
+ * A RenderItem contains all the data needed for rendering
*/
-class RenderItem
+struct RenderItem
{
-public:
-
/**
- * Create a new render-item.
+ * Construct a new RenderItem
+ * @return A pointer to a new RenderItem.
*/
- RenderItem();
+ static RenderItem* New();
/**
* Non-virtual destructor; RenderItem is not suitable as a base class.
~RenderItem();
/**
- * Reset the render-item.
- */
- void Reset();
-
- /**
- * Retrieve the renderer.
- * @return The renderer.
+ * @brief This method is an optimized calculation of a viewport-space AABB (Axis-Aligned-Bounding-Box).
+ *
+ * We use the model-view-matrix, but we do not use projection. Therefore we assume Z = 0.
+ * As the box is Axis-Aligned (in viewport space) rotations on Z axis are correctly delt with by expanding the box as necessary.
+ * Rotations on X & Y axis will resize the AABB, but it will not handle the projection error due to the new coordinates having non-zero Z values.
+ *
+ * Note: We pass in the viewport dimensions rather than allow the caller to modify the raw AABB in order to optimally generate the final result.
+ *
+ * @param[in] modelViewMatrix The model view matrix
+ * @param[in] size The size of the render item
+ * @param[in] viewportWidth The width of the viewport to calculate for
+ * @param[in] viewportHeight The height of the viewport to calculate for
+ * @return The AABB coordinates in viewport-space (x, y, width, height)
*/
- const Renderer* GetRenderer() const;
+ static ClippingBox CalculateViewportSpaceAABB(const Matrix& modelViewMatrix, const Vector3& size, const int viewportWidth, const int viewportHeight);
/**
- * Set the renderer
- * @param[in] renderer The renderer
+ * Overriden delete operator.
+ * Deletes the RenderItem from its global memory pool
+ * @param[in] A pointer to the RenderItem to delete.
*/
- void SetRenderer( Renderer* renderer );
-
- /**
- * Retrieve the modelView matrix.
- * @return The modelView matrix.
- */
- Matrix& GetModelViewMatrix();
-
- /**
- * Retrieve the modelView matrix.
- * @return The modelView matrix.
- */
- const Matrix& GetModelViewMatrix() const;
-
- /**
- * Retrieve the depth index
- */
- int GetDepthIndex() const
- {
- return mDepthIndex;
- }
+ void operator delete(void* ptr);
+
+ Matrix mModelMatrix;
+ Matrix mModelViewMatrix;
+ Vector4 mColor;
+ Vector3 mSize;
+ Vector3 mUpdateSize;
+ Render::Renderer* mRenderer;
+ Node* mNode;
+ const void* mTextureSet; //< Used for sorting only
+ int mDepthIndex;
+ bool mIsOpaque : 1;
+ bool mIsUpdated : 1;
+private:
/**
- * Set the depth index
+ * Private constructor. See RenderItem::New
*/
- void SetDepthIndex( int depthIndex );
-
-private:
+ RenderItem();
// RenderItems should not be copied as they are heavy
- RenderItem( const RenderItem& item );
- RenderItem& operator = ( const RenderItem& item );
-
- Matrix mModelViewMatrix;
- Renderer* mRenderer;
- int mDepthIndex;
+ RenderItem(const RenderItem& item);
+ RenderItem& operator=(const RenderItem& item);
};
} // namespace SceneGraph
} // namespace Dali
-#endif // __DALI_INTERNAL_SCENE_GRAPH_RENDER_ITEM_H__
+#endif // DALI_INTERNAL_SCENE_GRAPH_RENDER_ITEM_H