Matrix mModelMatrix;
Matrix mModelViewMatrix;
- Vector4 mColor;
Vector3 mSize;
Vector4 mUpdateArea; ///< Update area hint is provided for damaged area calculation. (x, y, width, height)
Render::Renderer* mRenderer;
bool mIsOpaque : 1;
bool mIsUpdated : 1;
+ /**
+ * Get the capacity of the global pool.
+ */
+ static uint32_t GetMemoryPoolCapacity();
+
private:
/**
* Private constructor. See RenderItem::New