Geometry Batching
[platform/core/uifw/dali-core.git] / dali / internal / render / common / render-item.cpp
index 63e868f..d7fd016 100644 (file)
 #include <dali/internal/render/common/render-item.h>
 
 // INTERNAL INCLUDES
-#include <dali/internal/render/renderers/scene-graph-renderer.h>
+#include <dali/internal/common/memory-pool-object-allocator.h>
+#include <dali/internal/render/renderers/render-renderer.h>
 
+namespace
+{
+//Memory pool used to allocate new RenderItems. Memory used by this pool will be released when shutting down DALi
+Dali::Internal::MemoryPoolObjectAllocator<Dali::Internal::SceneGraph::RenderItem> gRenderItemPool;
+}
 namespace Dali
 {
 
@@ -30,45 +36,31 @@ namespace Internal
 namespace SceneGraph
 {
 
-RenderItem::RenderItem()
-: mModelViewMatrix( false ),
-  mRenderer( NULL ),
-  mDepthIndex(0)
-{
-}
-
-RenderItem::~RenderItem()
-{
-}
-
-void RenderItem::Reset()
-{
-  mRenderer = NULL;
-}
-
-void RenderItem::SetRenderer( Renderer* renderer )
-{
-  mRenderer = renderer;
-}
-
-const Renderer* RenderItem::GetRenderer() const
+RenderItem* RenderItem::New()
 {
-  return mRenderer;
+  return new ( gRenderItemPool.AllocateRaw() ) RenderItem();
 }
 
-Matrix& RenderItem::GetModelViewMatrix()
+RenderItem::RenderItem()
+: mModelMatrix( false ),
+  mModelViewMatrix( false ),
+  mSize(),
+  mRenderer( NULL ),
+  mNode( NULL ),
+  mBatchRenderGeometry( NULL ),
+  mDepthIndex( 0 ),
+  mIsOpaque( true ),
+  mBatched( false )
 {
-  return mModelViewMatrix;
 }
 
-const Matrix& RenderItem::GetModelViewMatrix() const
+RenderItem::~RenderItem()
 {
-  return mModelViewMatrix;
 }
 
-void RenderItem::SetDepthIndex( int depthIndex )
+void RenderItem::operator delete( void* ptr )
 {
-  mDepthIndex = depthIndex;
+  gRenderItemPool.Free( static_cast<RenderItem*>( ptr ) );
 }
 
 } // namespace SceneGraph