#include <dali/internal/render/common/render-item.h>
// INTERNAL INCLUDES
-#include <dali/internal/render/renderers/scene-graph-renderer.h>
+#include <dali/internal/common/memory-pool-object-allocator.h>
+#include <dali/internal/render/renderers/render-renderer.h>
+namespace
+{
+//Memory pool used to allocate new RenderItems. Memory used by this pool will be released when shutting down DALi
+Dali::Internal::MemoryPoolObjectAllocator<Dali::Internal::SceneGraph::RenderItem> gRenderItemPool;
+}
namespace Dali
{
namespace SceneGraph
{
-RenderItem::RenderItem()
-: mModelViewMatrix( false ),
- mRenderer( NULL ),
- mDepthIndex(0)
-{
-}
-
-RenderItem::~RenderItem()
-{
-}
-
-void RenderItem::Reset()
-{
- mRenderer = NULL;
-}
-
-void RenderItem::SetRenderer( Renderer* renderer )
-{
- mRenderer = renderer;
-}
-
-const Renderer* RenderItem::GetRenderer() const
+RenderItem* RenderItem::New()
{
- return mRenderer;
+ return new ( gRenderItemPool.AllocateRaw() ) RenderItem();
}
-Matrix& RenderItem::GetModelViewMatrix()
+RenderItem::RenderItem()
+: mModelMatrix( false ),
+ mModelViewMatrix( false ),
+ mSize(),
+ mRenderer( NULL ),
+ mNode( NULL ),
+ mBatchRenderGeometry( NULL ),
+ mDepthIndex( 0 ),
+ mIsOpaque( true ),
+ mBatched( false )
{
- return mModelViewMatrix;
}
-const Matrix& RenderItem::GetModelViewMatrix() const
+RenderItem::~RenderItem()
{
- return mModelViewMatrix;
}
-void RenderItem::SetDepthIndex( int depthIndex )
+void RenderItem::operator delete( void* ptr )
{
- mDepthIndex = depthIndex;
+ gRenderItemPool.Free( static_cast<RenderItem*>( ptr ) );
}
} // namespace SceneGraph