: mModelMatrix( false ),
mModelViewMatrix( false ),
mSize(),
- mUpdateSizeHint(),
mRenderer( NULL ),
mNode( NULL ),
mTextureSet( NULL ),
mDepthIndex( 0 ),
- mIsOpaque( true ),
- mPartialUpdateEnabled( false )
+ mIsOpaque( true )
{
}
}
-ClippingBox RenderItem::CalculateViewportSpaceAABB( const int viewportWidth, const int viewportHeight, const bool useUpdateSizeHint ) const
+ClippingBox RenderItem::CalculateViewportSpaceAABB( const int viewportWidth, const int viewportHeight ) const
{
// Calculate extent vector of the AABB:
- float halfActorX;
- float halfActorY;
- if( useUpdateSizeHint )
- {
- halfActorX = mUpdateSizeHint.x * 0.5f;
- halfActorY = mUpdateSizeHint.y * 0.5f;
- }
- else
- {
- halfActorX = mSize.x * 0.5f;
- halfActorY = mSize.y * 0.5f;
- }
-
+ const float halfActorX = mSize.x * 0.5f;
+ const float halfActorY = mSize.y * 0.5f;
// To transform the actor bounds to screen-space, We do a fast, 2D version of a matrix multiply optimized for 2D quads.
// This reduces float multiplications from 64 (16 * 4) to 12 (4 * 3).