-//
-// Copyright (c) 2014 Samsung Electronics Co., Ltd.
-//
-// Licensed under the Flora License, Version 1.0 (the License);
-// you may not use this file except in compliance with the License.
-// You may obtain a copy of the License at
-//
-// http://floralicense.org/license/
-//
-// Unless required by applicable law or agreed to in writing, software
-// distributed under the License is distributed on an AS IS BASIS,
-// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-// See the License for the specific language governing permissions and
-// limitations under the License.
-//
+/*
+ * Copyright (c) 2014 Samsung Electronics Co., Ltd.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ */
// CLASS HEADER
#include <dali/internal/render/common/render-item.h>
// INTERNAL INCLUDES
-#include <dali/internal/render/renderers/scene-graph-renderer.h>
+#include <dali/internal/render/renderers/render-renderer.h>
namespace Dali
{
{
RenderItem::RenderItem()
-: mRenderer( NULL ),
- mModelViewMatrix( false )
+: mModelViewMatrix( false ),
+ mRenderer( NULL ),
+ mDepthIndex(0),
+ mIsOpaque(true)
{
}
mRenderer = NULL;
}
-void RenderItem::SetRenderer( Renderer* renderer )
+void RenderItem::SetRenderer( Render::Renderer* renderer )
{
mRenderer = renderer;
}
-const Renderer* RenderItem::GetRenderer() const
+void RenderItem::SetNode( Node* node )
{
- return mRenderer;
+ mNode = node;
+}
+
+Render::Renderer& RenderItem::GetRenderer() const
+{
+ return *mRenderer;
}
Matrix& RenderItem::GetModelViewMatrix()
return mModelViewMatrix;
}
+void RenderItem::SetDepthIndex( int depthIndex )
+{
+ mDepthIndex = depthIndex;
+}
+
+void RenderItem::SetIsOpaque( bool isOpaque )
+{
+ mIsOpaque = isOpaque;
+}
+
} // namespace SceneGraph
} // namespace Internal