#include <dali/internal/render/common/render-item.h>
// INTERNAL INCLUDES
-#include <dali/internal/render/renderers/scene-graph-renderer.h>
+#include <dali/internal/render/renderers/render-renderer.h>
namespace Dali
{
RenderItem::RenderItem()
: mModelViewMatrix( false ),
mRenderer( NULL ),
- mDepthIndex(0)
+ mDepthIndex(0),
+ mIsOpaque(true)
{
}
mRenderer = NULL;
}
-void RenderItem::SetRenderer( Renderer* renderer )
+void RenderItem::SetRenderer( Render::Renderer* renderer )
{
mRenderer = renderer;
}
-const Renderer* RenderItem::GetRenderer() const
+void RenderItem::SetNode( Node* node )
{
- return mRenderer;
+ mNode = node;
+}
+
+Render::Renderer& RenderItem::GetRenderer() const
+{
+ return *mRenderer;
}
Matrix& RenderItem::GetModelViewMatrix()
mDepthIndex = depthIndex;
}
+void RenderItem::SetIsOpaque( bool isOpaque )
+{
+ mIsOpaque = isOpaque;
+}
+
} // namespace SceneGraph
} // namespace Internal