RenderItem::RenderItem()
: mModelMatrix(false),
mModelViewMatrix(false),
- mColor(Vector4::ZERO),
mSize(),
mRenderer(nullptr),
mNode(nullptr),
gRenderItemPool.Free(static_cast<RenderItem*>(ptr));
}
+uint32_t RenderItem::GetMemoryPoolCapacity()
+{
+ return gRenderItemPool.GetCapacity();
+}
+
} // namespace SceneGraph
} // namespace Internal