#include <dali/public-api/math/viewport.h>
#include <dali/internal/update/render-tasks/scene-graph-camera.h>
#include <dali/internal/render/common/render-list.h>
+#include <dali/internal/render/renderers/render-frame-buffer.h>
namespace Dali
{
*/
void Reset( Camera* camera,
unsigned int offscreenId,
+ Render::FrameBuffer* frameBuffer,
const Viewport* viewport,
const Vector4* clearColor );
bool mIsClearColorSet:1; ///< Flag to determine whether the clearColor is set
unsigned int mOffscreenTextureId; ///< Optional offscreen target
+ Render::FrameBuffer* mFrameBuffer;
private: // Data