/*
- * Copyright (c) 2020 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2022 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
#include <dali/internal/render/common/render-instruction.h>
// INTERNAL INCLUDES
-#include <dali/public-api/common/constants.h> // for Color::BLACK
-#include <dali/internal/render/common/render-tracker.h>
#include <dali/integration-api/debug.h>
+#include <dali/internal/render/common/render-tracker.h>
+#include <dali/public-api/common/constants.h> // for Color::BLACK
namespace Dali
{
-
namespace Internal
{
-
namespace SceneGraph
{
-
RenderInstruction::RenderInstruction()
-: mRenderTracker( nullptr ),
+: mRenderTracker(nullptr),
mClearColor(),
- mIsViewportSet( false ),
- mIsClearColorSet( false ),
- mIgnoreRenderToFbo( false ),
- mFrameBuffer( nullptr ),
- mCamera( nullptr ),
- mNextFreeRenderList( 0 )
+ mIsViewportSet(false),
+ mIsClearColorSet(false),
+ mIgnoreRenderToFbo(false),
+ mFrameBuffer(nullptr),
+ mCamera(nullptr),
+ mNextFreeRenderList(0)
{
// reserve 6 lists, which is enough for three layers with opaque and transparent things on
- mRenderLists.Reserve( 6 );
+ mRenderLists.Reserve(6);
}
-RenderInstruction::~RenderInstruction()
-{ // pointer container releases the renderlists
-}
+RenderInstruction::~RenderInstruction() = default;
-RenderList& RenderInstruction::GetNextFreeRenderList( size_t capacityRequired )
+RenderList& RenderInstruction::GetNextFreeRenderList(size_t capacityRequired)
{
// check if we have enough lists, we can only be one behind at worst
- if( mRenderLists.Count() <= mNextFreeRenderList )
+ if(mRenderLists.Count() <= mNextFreeRenderList)
{
- mRenderLists.PushBack( new RenderList ); // Push a new empty render list
+ mRenderLists.PushBack(new RenderList); // Push a new empty render list
}
// check capacity of the list and reserve if not big enough
- if( mRenderLists[ mNextFreeRenderList ]->Capacity() < capacityRequired )
+ if(mRenderLists[mNextFreeRenderList]->Capacity() < capacityRequired)
{
- mRenderLists[ mNextFreeRenderList ]->Reserve( capacityRequired );
+ mRenderLists[mNextFreeRenderList]->Reserve(capacityRequired);
}
// return the list mNextFreeRenderList points to and increase by one
- return *mRenderLists[ mNextFreeRenderList++ ];
+ return *mRenderLists[mNextFreeRenderList++];
}
void RenderInstruction::UpdateCompleted()
{
// lets do some housekeeping, remove any lists that were not needed because
// application might have removed a layer permanently
- RenderListContainer::Iterator iter = mRenderLists.Begin();
- RenderListContainer::ConstIterator end = mRenderLists.End();
- for( ;iter != end; ++iter )
+ RenderListContainer::Iterator iter = mRenderLists.Begin();
+ RenderListContainer::ConstIterator end = mRenderLists.End();
+ for(; iter != end; ++iter)
{
// tell the list to do its housekeeping
(*iter)->ReleaseUnusedItems();
}
// release any extra lists
- if( mRenderLists.Count() > mNextFreeRenderList )
+ if(mRenderLists.Count() > mNextFreeRenderList)
{
- mRenderLists.Resize( mNextFreeRenderList );
+ mRenderLists.Resize(mNextFreeRenderList);
}
}
return mNextFreeRenderList;
}
-const RenderList* RenderInstruction::GetRenderList( RenderListContainer::SizeType index ) const
+const RenderList* RenderInstruction::GetRenderList(RenderListContainer::SizeType index) const
{
- DALI_ASSERT_DEBUG( (index < mNextFreeRenderList ) && (index < mRenderLists.Size()) && "Renderlist index out of container bounds" );
+ DALI_ASSERT_DEBUG((index < mNextFreeRenderList) && (index < mRenderLists.Size()) && "Renderlist index out of container bounds");
// Return null if the caller has passed an invalid index:
- if( index >= std::min( mNextFreeRenderList, mRenderLists.Size() ) )
+ if(index >= std::min(mNextFreeRenderList, mRenderLists.Size()))
{
return nullptr;
}
- return mRenderLists[ index ];
+ return mRenderLists[index];
}
-void RenderInstruction::Reset( Camera* camera,
- Render::FrameBuffer* frameBuffer,
- const Viewport* viewport,
- const Vector4* clearColor )
+void RenderInstruction::Reset(Camera* camera,
+ Render::FrameBuffer* frameBuffer,
+ const Viewport* viewport,
+ const Vector4* clearColor)
{
- mCamera = camera;
- mViewport = viewport ? *viewport : Viewport();
- mIsViewportSet = nullptr != viewport;
- mClearColor = clearColor ? *clearColor : Color::BLACK;
- mIsClearColorSet = nullptr != clearColor;
- mRenderTracker = nullptr;
+ mCamera = camera;
+ mViewport = viewport ? *viewport : Viewport();
+ mIsViewportSet = nullptr != viewport;
+ mClearColor = clearColor ? *clearColor : Color::BLACK;
+ mIsClearColorSet = nullptr != clearColor;
+ mRenderTracker = nullptr;
mNextFreeRenderList = 0;
- mFrameBuffer = frameBuffer;
+ mFrameBuffer = frameBuffer;
- RenderListContainer::Iterator iter = mRenderLists.Begin();
- RenderListContainer::ConstIterator end = mRenderLists.End();
- for( ;iter != end; ++iter )
+ RenderListContainer::Iterator iter = mRenderLists.Begin();
+ RenderListContainer::ConstIterator end = mRenderLists.End();
+ for(; iter != end; ++iter)
{
// since mRenderLists is a vector of RenderLists we dont want to clear it
// as it ends up releasing and later reallocating loads of vectors
}
}
+std::size_t RenderInstruction::GetCapacity()
+{
+ std::size_t capacity{0u};
+ RenderListContainer::Iterator iter = mRenderLists.Begin();
+ RenderListContainer::ConstIterator end = mRenderLists.End();
+ for(; iter != end; ++iter)
+ {
+ capacity += ((*iter)->GetCachedItemCount() * (sizeof(RenderItem) + sizeof(RenderItem*)));
+ capacity += sizeof(RenderList);
+ }
+ capacity += sizeof(RenderInstruction);
+ return capacity;
+}
+
} // namespace SceneGraph
} // namespace Internal