{
RenderInstruction::RenderInstruction()
-: mRenderTracker( NULL ),
+: mRenderTracker( nullptr ),
mClearColor(),
mIsViewportSet( false ),
mIsClearColorSet( false ),
mIgnoreRenderToFbo( false ),
- mFrameBuffer( 0 ),
- mCamera( 0 ),
+ mFrameBuffer( nullptr ),
+ mCamera( nullptr ),
mNextFreeRenderList( 0 )
{
// reserve 6 lists, which is enough for three layers with opaque and transparent things on
// Return null if the caller has passed an invalid index:
if( index >= std::min( mNextFreeRenderList, mRenderLists.Size() ) )
{
- return 0;
+ return nullptr;
}
return mRenderLists[ index ];
{
mCamera = camera;
mViewport = viewport ? *viewport : Viewport();
- mIsViewportSet = NULL != viewport;
+ mIsViewportSet = nullptr != viewport;
mClearColor = clearColor ? *clearColor : Color::BLACK;
- mIsClearColorSet = NULL != clearColor;
- mRenderTracker = NULL;
+ mIsClearColorSet = nullptr != clearColor;
+ mRenderTracker = nullptr;
mNextFreeRenderList = 0;
mFrameBuffer = frameBuffer;