mClearColor(),
mIsViewportSet( false ),
mIsClearColorSet( false ),
- mOffscreenTextureId( 0 ),
mFrameBuffer( 0 ),
mCamera( 0 ),
mNextFreeRenderList( 0 )
}
void RenderInstruction::Reset( Camera* camera,
- unsigned int offscreenTextureId,
Render::FrameBuffer* frameBuffer,
const Viewport* viewport,
const Vector4* clearColor )
mIsViewportSet = NULL != viewport;
mClearColor = clearColor ? *clearColor : Color::BLACK;
mIsClearColorSet = NULL != clearColor;
- mOffscreenTextureId = offscreenTextureId;
mRenderTracker = NULL;
mNextFreeRenderList = 0;
mFrameBuffer = frameBuffer;