mClearColor(),
mIsViewportSet( false ),
mIsClearColorSet( false ),
- mOffscreenTextureId( 0 ),
+ mFrameBuffer( 0 ),
mCamera( 0 ),
mNextFreeRenderList( 0 )
{
}
void RenderInstruction::Reset( Camera* camera,
- unsigned int offscreenTextureId,
+ Render::FrameBuffer* frameBuffer,
const Viewport* viewport,
const Vector4* clearColor )
{
mIsViewportSet = NULL != viewport;
mClearColor = clearColor ? *clearColor : Color::BLACK;
mIsClearColorSet = NULL != clearColor;
- mOffscreenTextureId = offscreenTextureId;
mRenderTracker = NULL;
mNextFreeRenderList = 0;
+ mFrameBuffer = frameBuffer;
RenderListContainer::Iterator iter = mRenderLists.Begin();
RenderListContainer::ConstIterator end = mRenderLists.End();