mClearColor(),
mIsViewportSet( false ),
mIsClearColorSet( false ),
+ mCullMode(false),
mOffscreenTextureId( 0 ),
mNextFreeRenderList( 0 )
{
const Matrix* projectionMatrix,
unsigned int offscreenTextureId,
const Viewport* viewport,
- const Vector4* clearColor )
+ const Vector4* clearColor)
{
mViewMatrix = viewMatrix;
mProjectionMatrix = projectionMatrix;
mIsViewportSet = NULL != viewport;
mClearColor = clearColor ? *clearColor : Color::BLACK;
mIsClearColorSet = NULL != clearColor;
+ mCullMode = false;
mOffscreenTextureId = offscreenTextureId;
mRenderTracker = NULL;
mNextFreeRenderList = 0;