-#ifndef __DALI_INTERNAL_RENDER_DEBUG_H__
-#define __DALI_INTERNAL_RENDER_DEBUG_H__
+#ifndef DALI_INTERNAL_RENDER_DEBUG_H
+#define DALI_INTERNAL_RENDER_DEBUG_H
/*
- * Copyright (c) 2015 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2021 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
#define DALI_PRINT_RENDER_START(x) Render::PrintFrameStart(x);
#define DALI_PRINT_RENDER_END() Render::PrintFrameEnd();
-#define DALI_PRINT_RENDER_INSTRUCTION(x,index) Render::PrintRenderInstruction(x,index);
+#define DALI_PRINT_RENDER_INSTRUCTION(x, index) Render::PrintRenderInstruction(x, index);
#define DALI_PRINT_RENDER_LIST(x) Render::PrintRenderList(x);
#define DALI_PRINT_RENDER_ITEM(x) Render::PrintRenderItem(x);
#define DALI_PRINT_RENDER_START(x)
#define DALI_PRINT_RENDER_END()
-#define DALI_PRINT_RENDER_INSTRUCTION(x,index)
+#define DALI_PRINT_RENDER_INSTRUCTION(x, index)
#define DALI_PRINT_RENDER_LIST(x)
#define DALI_PRINT_RENDER_ITEM(x)
//#define DALI_PRINT_RENDERERS 1
#ifdef DALI_PRINT_RENDERERS
-#define DALI_PRINT_RENDERER_COUNT(x, y) Render::PrintRendererCount(x, y)
+#define DALI_PRINT_RENDERER_COUNT(x, y) Render::PrintRendererCount(x, y)
#else // DALI_PRINT_RENDERERS
#define DALI_PRINT_RENDERER_COUNT(x, y)
#endif // DALI_PRINT_RENDERERS
-
namespace Dali
{
-
namespace Internal
{
-
class PropertyInputImpl;
namespace SceneGraph
{
+class Node;
class RenderInstruction;
struct RenderList;
struct RenderItem;
-}
+} // namespace SceneGraph
namespace Render
{
-
/**
* Print a debug message at the start of the render-thread.
* @param[in] buffer The current render buffer index (previous update buffer)
*/
-void PrintFrameStart( BufferIndex bufferIndex );
+void PrintFrameStart(BufferIndex bufferIndex);
/**
* Print a debug message at the end of the render-thread.
* @param[in] instruction The render-instruction.
* @param[in] index to use
*/
-void PrintRenderInstruction( const SceneGraph::RenderInstruction& instruction, BufferIndex index );
+void PrintRenderInstruction(const SceneGraph::RenderInstruction& instruction, BufferIndex index);
/**
* Print some information about a render-list.
* @param[in] instruction The render-list.
*/
-void PrintRenderList( const SceneGraph::RenderList& list );
+void PrintRenderList(const SceneGraph::RenderList& list);
/**
* Print some information about a render-item.
* @param[in] instruction The render-item.
*/
-void PrintRenderItem( const SceneGraph::RenderItem& item );
+void PrintRenderItem(const SceneGraph::RenderItem& item);
/**
* Print the number of image renderers
* @param[in] frameCount The frame counter
* @param[in] rendererCount The number of image renderers
*/
-void PrintRendererCount( unsigned int frameCount, unsigned int rendererCount );
+void PrintRendererCount(unsigned int frameCount, unsigned int rendererCount);
+
+/**
+ * Recursively dumps a Node tree.
+ * @param[in] node The starting node to dump from
+ * @param[in] indent Optional. Leave unset for default indent (used internally while recursing)
+ */
+void DumpNode(const SceneGraph::Node* node, unsigned int indent = 0);
-} // Render
+} // namespace Render
-} // Internal
+} // namespace Internal
-} // Dali
+} // namespace Dali
-#endif // __DALI_INTERNAL_RENDER_DEBUG_H__
+#endif // DALI_INTERNAL_RENDER_DEBUG_H