void PrintRenderInstruction( const SceneGraph::RenderInstruction& instruction, BufferIndex index )
{
- const char* target = (0 != instruction.mOffscreenTextureId) ? "FrameBuffer" : "Screen";
+ const char* target = (nullptr != instruction.mFrameBuffer) ? "FrameBuffer" : "Screen";
std::stringstream debugStream;
debugStream << "Rendering to " << target << ", View: " << *(instruction.GetViewMatrix(index)) << " Projection: " << *(instruction.GetProjectionMatrix(index));