-//
-// Copyright (c) 2014 Samsung Electronics Co., Ltd.
-//
-// Licensed under the Flora License, Version 1.0 (the License);
-// you may not use this file except in compliance with the License.
-// You may obtain a copy of the License at
-//
-// http://floralicense.org/license/
-//
-// Unless required by applicable law or agreed to in writing, software
-// distributed under the License is distributed on an AS IS BASIS,
-// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-// See the License for the specific language governing permissions and
-// limitations under the License.
-//
+/*
+ * Copyright (c) 2016 Samsung Electronics Co., Ltd.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ */
// CLASS HEADER
#include <dali/internal/render/common/render-debug.h>
#include <dali/internal/render/common/render-item.h>
#include <dali/internal/render/common/render-list.h>
#include <dali/internal/render/common/render-instruction.h>
+#include <dali/internal/update/nodes/node.h>
+using Dali::Internal::SceneGraph::Node;
using Dali::Internal::SceneGraph::RenderList;
namespace Dali
namespace Render
{
+// These functions should only be defined if they are being used by the #define in the header.
+// Otherwise they will contribute negatively to code coverage.
+#ifdef DALI_PRINT_RENDER_INFO
+
void PrintFrameStart( BufferIndex bufferIndex )
{
DALI_LOG_RENDER_INFO( "RENDER START - bufferIndex: %d\n", bufferIndex );
DALI_LOG_RENDER_INFO( "RENDER END\n\n" );
}
-void PrintRenderInstruction( const SceneGraph::RenderInstruction& instruction )
+void PrintRenderInstruction( const SceneGraph::RenderInstruction& instruction, BufferIndex index )
{
- const char* target = (0 != instruction.mOffscreenTextureId) ? "FrameBuffer" : "Screen";
+ const char* target = (nullptr != instruction.mFrameBuffer) ? "FrameBuffer" : "Screen";
std::stringstream debugStream;
- debugStream << "Rendering to " << target << ", View: " << *(instruction.mViewMatrix) << " Projection: " << *(instruction.mProjectionMatrix);
+ debugStream << "Rendering to " << target << ", View: " << *(instruction.GetViewMatrix(index)) << " Projection: " << *(instruction.GetProjectionMatrix(index));
if( instruction.mIsViewportSet )
{
void PrintRenderList( const RenderList& list )
{
- unsigned int flags = list.GetFlags();
-
std::stringstream debugStream;
debugStream << "Rendering items";
- if( flags )
- {
- debugStream << " with:";
-
- if( flags & RenderList::DEPTH_TEST )
- {
- debugStream << " DEPTH_TEST";
- }
-
- if( flags & RenderList::DEPTH_WRITE )
- {
- debugStream << " DEPTH_WRITE";
- }
-
- if( flags & RenderList::DEPTH_CLEAR )
- {
- debugStream << " DEPTH_CLEAR";
- }
-
- if( flags & RenderList::STENCIL_TEST )
- {
- debugStream << " STENCIL_TEST";
- }
-
- if( flags & RenderList::STENCIL_WRITE )
- {
- debugStream << " STENCIL_WRITE";
- }
-
- if( flags & RenderList::STENCIL_CLEAR )
- {
- debugStream << " STENCIL_CLEAR";
- }
- }
- else
- {
- debugStream << " without any DEPTH_TEST, DEPTH_WRITE etc";
- }
-
if( list.IsClipping() )
{
debugStream << ", ClippingBox: " << list.GetClippingBox().x << "," << list.GetClippingBox().y << " " << list.GetClippingBox().width << "x" << list.GetClippingBox().height;
void PrintRenderItem( const SceneGraph::RenderItem& item )
{
std::stringstream debugStream;
- debugStream << "Rendering item, ModelView: " << item.GetModelViewMatrix();
+ debugStream << "Rendering item, ModelView: " << item.mModelViewMatrix;
std::string debugString( debugStream.str() );
DALI_LOG_RENDER_INFO( " %s\n", debugString.c_str() );
}
+void PrintRendererCount( unsigned int frameCount, unsigned int rendererCount )
+{
+ if( frameCount % 120 == 30 ) // Print every 2 seconds reg
+ {
+ Debug::LogMessage( Debug::DebugInfo, "Renderer Total # renderers: %u\n", rendererCount );
+ }
+}
+
+#endif
+
} // Render
} // Internal