#ifndef __DALI_INTERNAL_RENDER_ALGORITHMS_H__
#define __DALI_INTERNAL_RENDER_ALGORITHMS_H__
-//
-// Copyright (c) 2014 Samsung Electronics Co., Ltd.
-//
-// Licensed under the Flora License, Version 1.0 (the License);
-// you may not use this file except in compliance with the License.
-// You may obtain a copy of the License at
-//
-// http://floralicense.org/license/
-//
-// Unless required by applicable law or agreed to in writing, software
-// distributed under the License is distributed on an AS IS BASIS,
-// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-// See the License for the specific language governing permissions and
-// limitations under the License.
-//
+/*
+ * Copyright (c) 2014 Samsung Electronics Co., Ltd.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ */
// INTERNAL INCLUDES
#include <dali/internal/common/buffer-index.h>
namespace Dali
{
-
namespace Internal
{
-
class Context;
namespace SceneGraph
{
class RenderInstruction;
+class Shader;
+class TextureCache;
}
namespace Render
* Process a render-instruction.
* @param[in] instruction The render-instruction to process.
* @param[in] context The GL context.
+ * @param[in] textureCache The texture cache used to get textures.
+ * @param[in] defaultShader The default shader.
* @param[in] buffer The current render buffer index (previous update buffer)
* @param[in] frameTime The elapsed time between the last two updates.
*/
void ProcessRenderInstruction( const SceneGraph::RenderInstruction& instruction,
Context& context,
+ SceneGraph::TextureCache& textureCache,
+ SceneGraph::Shader& defaultShader,
BufferIndex bufferIndex,
float frameTime );
} // namespace Dali
#endif // __DALI_INTERNAL_RENDER_ALGORITHMS_H__
-