* @param[in] boundTextures The textures bound for rendering
* @param[in] viewport The viewport for drawing
* @param[in] rootClippingRect The clipping rectangle
- * @param[in] orientation The Scene's surface orientation.
+ * @param[in] orientation The surface orientation
*/
void ProcessRenderInstruction(const SceneGraph::RenderInstruction& instruction,
BufferIndex bufferIndex,
* @param[in] commandBuffer The command buffer to write into
* @param[in] instruction The render-instruction to process.
- * @param[in] orientation The Scene's surface orientation.
*/
inline void SetupScissorClipping(
const Dali::Internal::SceneGraph::RenderItem& item,
Graphics::CommandBuffer& commandBuffer,
- const Dali::Internal::SceneGraph::RenderInstruction& instruction,
- int orientation);
+ const Dali::Internal::SceneGraph::RenderInstruction& instruction);
/**
* @brief Set up the clipping based on the specified clipping settings.
* @param[in/out] lastClippingId The clipping ID of the last renderer drawn. Used by the clipping feature.
* @param[in] stencilBufferAvailable Whether the stencil buffer is available
* @param[in] instruction The render-instruction to process.
- * @param[in] orientation The Scene's surface orientation.
*/
inline void SetupClipping(const Dali::Internal::SceneGraph::RenderItem& item,
Graphics::CommandBuffer& commandBuffer,
uint32_t& lastClippingDepth,
uint32_t& lastClippingId,
Integration::StencilBufferAvailable stencilBufferAvailable,
- const Dali::Internal::SceneGraph::RenderInstruction& instruction,
- int orientation);
+ const Dali::Internal::SceneGraph::RenderInstruction& instruction);
/**
* @brief Process a render-list.