* @param[in] viewport The viewport for drawing
* @param[in] rootClippingRect The clipping rectangle
* @param[in] orientation The Scene's surface orientation.
+ * @param[in] sceneSize The Scene's surface size.
*/
void ProcessRenderInstruction(const SceneGraph::RenderInstruction& instruction,
BufferIndex bufferIndex,
Vector<Graphics::Texture*>& boundTextures,
const Rect<int32_t>& viewport,
const Rect<int>& rootClippingRect,
- int orientation);
+ int orientation,
+ const Uint16Pair& sceneSize);
/**
* Resets main command buffer (per scene)
* @param[in] viewport The Viewport
* @param[in] rootClippingRect The root clipping rectangle
* @param[in] orientation The Scene's surface orientation
+ * @param[in] sceneSize The Scene's surface size.
*/
inline void ProcessRenderList(const Dali::Internal::SceneGraph::RenderList& renderList,
BufferIndex bufferIndex,
const Dali::Internal::SceneGraph::RenderInstruction& instruction, // in the case of reflection, things like CullFace need to be adjusted for reflection world
const Rect<int32_t>& viewport,
const Rect<int>& rootClippingRect,
- int orientation);
+ int orientation,
+ const Uint16Pair& sceneSize);
// Member variables: