const Matrix& projectionMatrix,
Integration::DepthBufferAvailable depthBufferAvailable,
Integration::StencilBufferAvailable stencilBufferAvailable,
- Vector<GLuint>& boundTextures );
+ Vector<GLuint>& boundTextures,
+ const Dali::Internal::SceneGraph::RenderInstruction& instruction // in the case of reflection, things like CullFace need to be adjusted for reflection world
+ );
// Prevent copying:
RenderAlgorithms( RenderAlgorithms& rhs );