Integration::DepthBufferAvailable depthBufferAvailable,
Integration::StencilBufferAvailable stencilBufferAvailable,
Vector<GLuint>& boundTextures,
- int orientation,
- Dali::ClippingBox& scissorBox )
+ int orientation )
{
DALI_PRINT_RENDER_LIST( renderList );
mScissorStack.push_back( layerScissorBox );
mHasLayerScissor = true;
}
- else if ( !scissorBox.IsEmpty() )
- {
- context.SetScissorTest( true );
- context.Scissor( scissorBox.x, scissorBox.y, scissorBox.width, scissorBox.height );
- mScissorStack.push_back( scissorBox );
- }
else
{
// We are not performing a layer clip. Add the viewport as the root scissor rectangle.
Integration::DepthBufferAvailable depthBufferAvailable,
Integration::StencilBufferAvailable stencilBufferAvailable,
Vector<GLuint>& boundTextures,
- int orientation,
- Dali::ClippingBox& scissorBox )
+ int orientation )
{
DALI_PRINT_RENDER_INSTRUCTION( instruction, bufferIndex );
depthBufferAvailable,
stencilBufferAvailable,
boundTextures,
- orientation,
- scissorBox );
+ orientation );
}
}
}