Integration::DepthBufferAvailable depthBufferAvailable,
Integration::StencilBufferAvailable stencilBufferAvailable,
Vector<GLuint>& boundTextures,
+ const RenderInstruction& instruction,
int orientation,
Dali::ClippingBox& scissorBox )
{
// Render the item.
item.mRenderer->Render( context, bufferIndex, *item.mNode, item.mModelMatrix, item.mModelViewMatrix,
- viewMatrix, projectionMatrix, item.mSize, !item.mIsOpaque, boundTextures );
+ viewMatrix, projectionMatrix, item.mSize, !item.mIsOpaque, boundTextures, instruction ); // Added instruction for reflection effect
}
}
}
depthBufferAvailable,
stencilBufferAvailable,
boundTextures,
+ instruction, //added for reflection effect
orientation,
scissorBox );
}