const Matrix& projectionMatrix,
Integration::DepthBufferAvailable depthBufferAvailable,
Integration::StencilBufferAvailable stencilBufferAvailable,
- Vector<GLuint>& boundTextures )
+ Vector<GLuint>& boundTextures,
+ const RenderInstruction& instruction
+ )
{
DALI_PRINT_RENDER_LIST( renderList );
// Render the item.
item.mRenderer->Render( context, bufferIndex, *item.mNode, item.mModelMatrix, item.mModelViewMatrix,
- viewMatrix, projectionMatrix, item.mSize, !item.mIsOpaque, boundTextures );
+ viewMatrix, projectionMatrix, item.mSize, !item.mIsOpaque, boundTextures, instruction ); // Added instruction for reflection effect
}
}
}
*projectionMatrix,
depthBufferAvailable,
stencilBufferAvailable,
- boundTextures );
+ boundTextures,
+ instruction //added for reflection effect
+ );
}
}
}