/**\r
* @copydoc Dali::InputMethodContext::GetPreeditStyle()\r
*/\r
- void GetPreeditStyle( Vector< Dali::InputMethodContext::PreeditAttributeData >& attrs ) const override;\r
+ void GetPreeditStyle( Dali::InputMethodContext::PreEditAttributeDataContainer& attrs ) const override;\r
\r
private:\r
/**\r
* @param[in] keyEvent The event key to be handled.\r
* @return Whether the event key is handled.\r
*/\r
- bool ProcessEventKeyDown( const KeyEvent& keyEvent );\r
+ bool ProcessEventKeyDown( const Dali::KeyEvent& keyEvent );\r
\r
/**\r
* @brief Process event key up, whether filter a key to isf.\r
* @param[in] keyEvent The event key to be handled.\r
* @return Whether the event key is handled.\r
*/\r
- bool ProcessEventKeyUp( const KeyEvent& keyEvent );\r
+ bool ProcessEventKeyUp( const Dali::KeyEvent& keyEvent );\r
\r
/**\r
* Called when the binded actor is added to a window.\r
bool mRestoreAfterFocusLost:1; ///< Whether the keyboard needs to be restored (activated ) after focus regained.\r
bool mIdleCallbackConnected:1; ///< Whether the idle callback is already connected.\r
InputMethodOptions mOptions;\r
- Vector< Dali::InputMethodContext::PreeditAttributeData > mPreeditAttrs;\r
+ Dali::InputMethodContext::PreEditAttributeDataContainer mPreeditAttrs; ///< Stores preedit attribute data\r
};\r
\r
} // namespace Adaptor\r