/*\r
- * Copyright (c) 2019 Samsung Electronics Co., Ltd.\r
+ * Copyright (c) 2020 Samsung Electronics Co., Ltd.\r
*\r
* Licensed under the Apache License, Version 2.0 (the "License");\r
* you may not use this file except in compliance with the License.\r
// EXTERNAL INCLUDES\r
#include <dali/public-api/events/key-event.h>\r
#include <dali/public-api/object/type-registry.h>\r
+#include <dali/devel-api/common/singleton-service.h>\r
#include <dali/integration-api/debug.h>\r
\r
// INTERNAL INCLUDES\r
#include <dali/internal/input/common/key-impl.h>\r
#include <dali/internal/input/common/virtual-keyboard-impl.h>\r
#include <dali/internal/system/common/locale-utils.h>\r
-#include <dali/internal/system/common/singleton-service-impl.h>\r
\r
namespace Dali\r
{\r
mIdleCallbackConnected( false )\r
{\r
\r
- actor.OnStageSignal().Connect( this, &InputMethodContextWin::OnStaged );\r
+ actor.OnSceneSignal().Connect( this, &InputMethodContextWin::OnStaged );\r
}\r
\r
InputMethodContextWin::~InputMethodContextWin()\r
{\r
bool eventHandled( false );\r
\r
- if ( ! KeyLookup::IsDeviceButton( keyEvent.keyPressedName.c_str() ))\r
+ if ( ! KeyLookup::IsDeviceButton( keyEvent.GetKeyName().c_str() ))\r
{\r
//check whether it's key down or key up event\r
- if ( keyEvent.state == KeyEvent::Down )\r
+ if ( keyEvent.GetState() == Dali::KeyEvent::DOWN )\r
{\r
eventHandled = ProcessEventKeyDown( keyEvent );\r
}\r
- else if ( keyEvent.state == KeyEvent::Up )\r
+ else if ( keyEvent.GetState() == Dali::KeyEvent::UP )\r
{\r
eventHandled = ProcessEventKeyUp( keyEvent );\r
}\r
DALI_LOG_INFO( gLogFilter, Debug::General, "InputMethodContextWin::SetInputPanelPosition\n" );\r
}\r
\r
-void InputMethodContextWin::GetPreeditStyle( Vector< Dali::InputMethodContext::PreeditAttributeData >& attrs ) const\r
+void InputMethodContextWin::GetPreeditStyle( Dali::InputMethodContext::PreEditAttributeDataContainer& attrs ) const\r
{\r
DALI_LOG_INFO( gLogFilter, Debug::General, "InputMethodContextWin::GetPreeditStyle\n" );\r
attrs = mPreeditAttrs;\r
}\r
\r
-bool InputMethodContextWin::ProcessEventKeyDown( const KeyEvent& keyEvent )\r
+bool InputMethodContextWin::ProcessEventKeyDown( const Dali::KeyEvent& keyEvent )\r
{\r
bool eventHandled( false );\r
return eventHandled;\r
}\r
\r
-bool InputMethodContextWin::ProcessEventKeyUp( const KeyEvent& keyEvent )\r
+bool InputMethodContextWin::ProcessEventKeyUp( const Dali::KeyEvent& keyEvent )\r
{\r
bool eventHandled( false );\r
return eventHandled;\r