mIMFCursorPosition( 0 ),\r
mSurroundingText(),\r
mRestoreAfterFocusLost( false ),\r
- mIdleCallbackConnected( false ),\r
- mPreeditType( Dali::InputMethodContext::PreeditStyle::NONE )\r
+ mIdleCallbackConnected( false )\r
{\r
\r
actor.OnStageSignal().Connect( this, &InputMethodContextWin::OnStaged );\r
DALI_LOG_INFO( gLogFilter, Debug::General, "InputMethodContextWin::SetInputPanelPosition\n" );\r
}\r
\r
-Dali::InputMethodContext::PreeditStyle InputMethodContextWin::GetPreeditStyle() const\r
+void InputMethodContextWin::GetPreeditStyle( Dali::InputMethodContext::PreEditAttributeDataContainer& attrs ) const\r
{\r
DALI_LOG_INFO( gLogFilter, Debug::General, "InputMethodContextWin::GetPreeditStyle\n" );\r
- return mPreeditType;\r
+ attrs = mPreeditAttrs;\r
}\r
\r
bool InputMethodContextWin::ProcessEventKeyDown( const KeyEvent& keyEvent )\r